前语
前面咱们已经讲了布局的丈量,现在咱们来看一下,他是怎样完成布局的
View布局摆放
在performTraversals的丈量被调用之后,咱们持续往后看会看到performLayout的调用,那么时从此处开端的咱们的详细布局的摆放那么接下来咱们需求了解她的详细布局时怎样操作的
...
final boolean didLayout = layoutRequested && (!mStopped || mReportNextDraw);
boolean triggerGlobalLayoutListener = didLayout
|| mAttachInfo.mRecomputeGlobalAttributes;
if (didLayout) {
performLayout(lp, mWidth, mHeight);
// By this point all views have been sized and positioned
// We can compute the transparent area
if ((host.mPrivateFlags & View.PFLAG_REQUEST_TRANSPARENT_REGIONS) != 0) {
// start out transparent
// TODO: AVOID THAT CALL BY CACHING THE RESULT?
host.getLocationInWindow(mTmpLocation);
mTransparentRegion.set(mTmpLocation[0], mTmpLocation[1],
mTmpLocation[0] + host.mRight - host.mLeft,
mTmpLocation[1] + host.mBottom - host.mTop);
host.gatherTransparentRegion(mTransparentRegion);
if (mTranslator != null) {
mTranslator.translateRegionInWindowToScreen(mTransparentRegion);
}
if (!mTransparentRegion.equals(mPreviousTransparentRegion)) {
mPreviousTransparentRegion.set(mTransparentRegion);
mFullRedrawNeeded = true;
// reconfigure window manager
try {
mWindowSession.setTransparentRegion(mWindow, mTransparentRegion);
} catch (RemoteException e) {
}
}
}
if (DBG) {
System.out.println("======================================");
System.out.println("performTraversals -- after setFrame");
host.debug();
}
}
...
接下来进入performLayout()
private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
int desiredWindowHeight) {
mLayoutRequested = false;
mScrollMayChange = true;
mInLayout = true;
final View host = mView;
if (host == null) {
return;
}
if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {
Log.v(mTag, "Laying out " + host + " to (" +
host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");
}
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");
try {
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
mInLayout = false;
int numViewsRequestingLayout = mLayoutRequesters.size();
if (numViewsRequestingLayout > 0) {
// requestLayout() was called during layout.
// If no layout-request flags are set on the requesting views, there is no problem.
// If some requests are still pending, then we need to clear those flags and do
// a full request/measure/layout pass to handle this situation.
ArrayList<View> validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters,
false);
if (validLayoutRequesters != null) {
// Set this flag to indicate that any further requests are happening during
// the second pass, which may result in posting those requests to the next
// frame instead
mHandlingLayoutInLayoutRequest = true;
// Process fresh layout requests, then measure and layout
int numValidRequests = validLayoutRequesters.size();
for (int i = 0; i < numValidRequests; ++i) {
final View view = validLayoutRequesters.get(i);
Log.w("View", "requestLayout() improperly called by " + view +
" during layout: running second layout pass");
view.requestLayout();
}
measureHierarchy(host, lp, mView.getContext().getResources(),
desiredWindowWidth, desiredWindowHeight);
mInLayout = true;
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
mHandlingLayoutInLayoutRequest = false;
// Check the valid requests again, this time without checking/clearing the
// layout flags, since requests happening during the second pass get noop'd
validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, true);
if (validLayoutRequesters != null) {
final ArrayList<View> finalRequesters = validLayoutRequesters;
// Post second-pass requests to the next frame
getRunQueue().post(new Runnable() {
@Override
public void run() {
int numValidRequests = finalRequesters.size();
for (int i = 0; i < numValidRequests; ++i) {
final View view = finalRequesters.get(i);
Log.w("View", "requestLayout() improperly called by " + view +
" during second layout pass: posting in next frame");
view.requestLayout();
}
}
});
}
}
}
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
mInLayout = false;
}
在这儿咱们可以观察到host便是DectorView,而在下面,这儿调用了host.layout
在这儿会吧起始点x=0,y=0传入,然后讲丈量好的宽高传入
public void layout(int l, int t, int r, int b) {
//如果不是第一次,跳过不然会在此进行丈量,意思是第一次进来会进行一次丈量用于保存宽高,意义在于优化,接着往下看
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
// 初度进行上下左右点的初始化
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
//这儿调用了setFrame进行初始化mLeft,mRight,mTop,mBottom这四个值
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
if (shouldDrawRoundScrollbar()) {
if(mRoundScrollbarRenderer == null) {
mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
}
} else {
mRoundScrollbarRenderer = null;
}
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) {
mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT;
notifyEnterOrExitForAutoFillIfNeeded(true);
}
}
在上面我门会看到关于我layout最主要做的一件事情便是对咱们的上下左右四个点进行初始化,在这儿时通过setFrame()
protected boolean setFrame(int left, int top, int right, int bottom) {
boolean changed = false;
if (DBG) {
Log.d("View", this + " View.setFrame(" + left + "," + top + ","
+ right + "," + bottom + ")");
}
if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;
// Remember our drawn bit
int drawn = mPrivateFlags & PFLAG_DRAWN;
int oldWidth = mRight - mLeft;
int oldHeight = mBottom - mTop;
int newWidth = right - left;
int newHeight = bottom - top;
boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);
// Invalidate our old position(使咱们旧的信息无效化)
invalidate(sizeChanged);
//从头初始化定位
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
mPrivateFlags |= PFLAG_HAS_BOUNDS;
if (sizeChanged) {
sizeChange(newWidth, newHeight, oldWidth, oldHeight);
}
if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) {
// If we are visible, force the DRAWN bit to on so that
// this invalidate will go through (at least to our parent).
// This is because someone may have invalidated this view
// before this call to setFrame came in, thereby clearing
// the DRAWN bit.
mPrivateFlags |= PFLAG_DRAWN;
invalidate(sizeChanged);
// parent display list may need to be recreated based on a change in the bounds
// of any child
invalidateParentCaches();
}
// Reset drawn bit to original value (invalidate turns it off)
mPrivateFlags |= drawn;
mBackgroundSizeChanged = true;
mDefaultFocusHighlightSizeChanged = true;
if (mForegroundInfo != null) {
mForegroundInfo.mBoundsChanged = true;
}
notifySubtreeAccessibilityStateChangedIfNeeded();
}
return changed;
}
setFrame在进行初始化的时分会对比上一次是否共同,若共同则不会在此进行,若是共同,则会使咱们旧的信息直接失效invalidate(sizeChanged);
那么这儿布局摆放就差不多完成了,可是形似我门没有看到DectorView的子View进行布局,这个时分咱们想起之前好想是调用了当时DectorView的onLayout,也便是View当中的onLayout
/**
* Called from layout when this view should
* assign a size and position to each of its children.
*
* Derived classes with children should override
* this method and call layout on each of
* their children.
* @param changed This is a new size or position for this view
* @param left Left position, relative to parent
* @param top Top position, relative to parent
* @param right Right position, relative to parent
* @param bottom Bottom position, relative to parent
*/
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
这是我看到了一段空的代码,完全不明所以, 可是这个时分我想起来,当时在这个类当中host的原型是View, 而咱们真正在使用的时分是一个DectorView
这时我门找到了
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
...
}
这时发现他调用了爸爸的onLayout而她的爸爸是FreamLayout所以,找到最终目标
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}
这儿请注意,有个中心问题要注意的是同之前我门所讲的丈量流程, 我的布局也是相同, 每一个不同布局组件她们的完成是不一样的
而在这儿咱们以FreamLayout举例,
在这儿他开端调用了一个
layoutChildren()
void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
final int count = getChildCount();
final int parentLeft = getPaddingLeftWithForeground();
final int parentRight = right - left - getPaddingRightWithForeground();
final int parentTop = getPaddingTopWithForeground();
final int parentBottom = bottom - top - getPaddingBottomWithForeground();
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() != GONE) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final int width = child.getMeasuredWidth();
final int height = child.getMeasuredHeight();
int childLeft;
int childTop;
int gravity = lp.gravity;
if (gravity == -1) {
gravity = DEFAULT_CHILD_GRAVITY;
}
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
if (!forceLeftGravity) {
childLeft = parentRight - width - lp.rightMargin;
break;
}
case Gravity.LEFT:
default:
childLeft = parentLeft + lp.leftMargin;
}
switch (verticalGravity) {
case Gravity.TOP:
childTop = parentTop + lp.topMargin;
break;
case Gravity.CENTER_VERTICAL:
childTop = parentTop + (parentBottom - parentTop - height) / 2 +
lp.topMargin - lp.bottomMargin;
break;
case Gravity.BOTTOM:
childTop = parentBottom - height - lp.bottomMargin;
break;
default:
childTop = parentTop + lp.topMargin;
}
child.layout(childLeft, childTop, childLeft + width, childTop + height);
}
}
}
这个时分咱们会发现,当时咱们的组件在不断的迭代当时的子view,然后让她们开端调用自己layout方法进行定位,所以直接从此处可以看出来,当时咱们的布局摆放流程实际上是,先得到顶层, 顶层自己先开端layout进行布局定位,然后调用onLayout调用子view让子view调用自己的layout对自己进行定位以达到定位的一切目的,
总结:
那么其实我门只要清楚了当时的绘制流程和布局流程,我门需求开发自己自定义的布局其实实际上就只需求添加我门自己的事务代码,不管是FreamLayout,仍是LinearLayout等官方提供出来的布局组件, 都是按照这套机制来玩的, 只不过是添加了她们的事务,完成了相对应的作用。
所以,至此,绘制流程ok!
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