最近接到个需求,需要在用户与App交互时,把SDK中之前完成过的悬浮控件贴边躲藏,完毕交互后推迟一段时间再主动显现。本篇文章介绍一下完成的思路。
判别交互
用户与App交互、完毕交互可以经过监听接触事情来完成。主张运用的Activity
的dispatchTouchEvent
,Activity
下的所有接触事情分发时都会回调此方法,代码如下:
class AutoEdgeHideActivity : BaseGestureDetectorActivity() {
override fun dispatchTouchEvent(ev: MotionEvent): Boolean {
when (ev.action) {
MotionEvent.ACTION_DOWN -> {
// 手指按下,开始本次交互
// 在此完成躲藏逻辑
}
MotionEvent.ACTION_UP -> {
// 手指抬起,完毕本次交互
// 在此完成推迟显现功能
}
}
return super.dispatchTouchEvent(ev)
}
}
躲藏与显现
想要完成的作用是当用户与App交互时,悬浮控件平移贴边,但保留一部分显现。完毕交互推迟一段时间后,悬浮控件平移回本来的方位。
此处经过ValueAnimator
来完成,计算好控件的起始和完毕方位,然后改动控件的x坐标,代码如下:
private fun xCoordinateAnimator(view: View, startX: Float, endX: Float) {
val animator = ValueAnimator.ofFloat(startX, endX)
animator.addUpdateListener {
// 不断更改控件的X坐标
view.x = it.animatedValue as Float
}
// 设置插值器,速度由快变慢
animator.interpolator = DecelerateInterpolator()
// 设置动画的持续时间
animator.duration = 500
animator.start()
}
示例
整合之后做了个示例Demo,完整代码如下:
class AutoEdgeHideActivity : BaseGestureDetectorActivity() {
private lateinit var binding: LayoutAutoEdgeHideActivityBinding
private var widthPixels: Int = 0
private val autoShowInterval = 2
private var interacting = false
private var hidden = false
private var lastPositionX: Float = 0f
private val handler = Handler(Looper.myLooper() ?: Looper.getMainLooper())
private val autoShowRunnable = Runnable { autoShow() }
@SuppressLint("SetTextI18n")
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = DataBindingUtil.setContentView(this, R.layout.layout_auto_edge_hide_activity)
widthPixels = resources.displayMetrics.widthPixels
binding.includeTitle.tvTitle.text = "AutoEdgeHideExample"
binding.vFloatView.setOnClickListener {
if (hidden) {
// 当前为躲藏状态,先显现
// 把之前的推迟线程先撤销
handler.removeCallbacks(autoShowRunnable)
autoShow()
Toast.makeText(this, "手动显现控件", Toast.LENGTH_SHORT).show()
} else {
// 相应正常的事情
Toast.makeText(this, "点击了浮标控件", Toast.LENGTH_SHORT).show()
}
}
}
override fun dispatchTouchEvent(ev: MotionEvent): Boolean {
when (ev.action) {
MotionEvent.ACTION_DOWN -> {
if (!checkIsTouchFloatView(ev, binding.vFloatView)) {
// 起始ACTION_DOWN事情在浮标控件外,主动躲藏浮标控件,符号正在交互
interacting = true
handler.removeCallbacks(autoShowRunnable)
autoHide()
}
}
MotionEvent.ACTION_UP -> {
if (interacting) {
// 交互完毕,一定时间后主动显现,时间可以自由配置
interacting = false
handler.postDelayed(autoShowRunnable, autoShowInterval * 1000L)
}
}
}
return super.dispatchTouchEvent(ev)
}
/**
* 查看是否接触浮标控件
*/
private fun checkIsTouchFloatView(ev: MotionEvent, view: View): Boolean {
val screenLocation = IntArray(2)
view.getLocationOnScreen(screenLocation)
val viewX = screenLocation[0]
val viewY = screenLocation[1]
return (ev.x >= viewX && ev.x <= (viewX + view.width)) && (ev.y >= viewY && ev.y <= (viewY + view.height))
}
private fun autoShow() {
if (hidden) {
hidden = false
binding.vFloatView.let {
xCoordinateAnimator(it, it.x, lastPositionX)
}
}
}
private fun autoHide() {
if (!hidden) {
hidden = true
binding.vFloatView.let {
// 记载一下显现状态下的x坐标
lastPositionX = it.x
// 躲藏时的x坐标,留一点控件的边缘显现(示例中默认控件在屏幕右侧)
val endX = widthPixels - it.width * 0.23f
xCoordinateAnimator(it, lastPositionX, endX)
}
}
}
private fun xCoordinateAnimator(view: View, startX: Float, endX: Float) {
val animator = ValueAnimator.ofFloat(startX, endX)
animator.addUpdateListener {
view.x = it.animatedValue as Float
}
animator.interpolator = DecelerateInterpolator()
animator.duration = 500
animator.start()
}
}
作用如图: