作者
大家好,我叫小鑫,也能够叫我蜡笔小鑫;
本人17年结业于中山大学,于2018年7月参加37手游安卓团队,从前就职于久邦数码担任安卓开发工程师;
现在是37手游安卓团队的海外担任人,担任相关事务开发;同时统筹一些基础建设相关工作。
布景
游戏内的悬浮窗一般情况下只出现在游戏内,用做切换账号、客服中心等功能的快速入口。本文将介绍几种完成计划,以及咱们踩过的坑
1、计划一:运用外悬浮窗+栈顶权限/生命周期回调
一般完成悬浮窗,首要考虑到的会是要运用悬浮窗权限,用WindowManager在设备界面上addView完成(UI层级较高,运用外显现)
1、弹出悬浮窗需求用到悬浮窗权限
<!--悬浮窗权限-->
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
2、判断悬浮窗游戏内外显现
方式一:运用栈顶权限获取当时
//需求声明权限
<uses-permission android:name="android.permission.GET_TASKS" />
//判断当时是否在后台
private boolean isAppIsInBackground(Context context) {
boolean isInBackground = true;
ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.KITKAT_WATCH) {
List<ActivityManager.RunningAppProcessInfo> runningProcesses = am.getRunningAppProcesses();
for (ActivityManager.RunningAppProcessInfo processInfo : runningProcesses) {
//前台程序
if (processInfo.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_FOREGROUND) {
for (String activeProcess : processInfo.pkgList) {
if (activeProcess.equals(context.getPackageName())) {
isInBackground = false;
}
}
}
}
} else {
List<ActivityManager.RunningTaskInfo> taskInfo = am.getRunningTasks(1);
ComponentName componentInfo = taskInfo.get(0).topActivity;
if (componentInfo.getPackageName().equals(context.getPackageName())) {
isInBackground = false;
}
}
return isInBackground;
}
这里考虑到这种计划网上有许多详细事例,在这里就不完成了。可是这种计划有如下缺点:
1、适配问题,悬浮窗权限在不同设备上因为不同产商完成不同,适配难。
2、向用户申请权限,翻开率较低,体会较差
2、计划二:addContentView完成
原理:Activity的接口中除了咱们常用的setContentView接口外,还有addContentView接口。运用该接口能够在Activity上添加View。
这里你可能会问:
1、那只能在一个Activity上添加吧?
没错,是只能在当时Activity上添加,可是因为游戏一般也就在一个Activity跑,因而基本上是能够接受的。
2、只add一个view,那拖动怎么完成?
LayoutParams params = new LayoutParams(mWidth, mHeight);
params.setMargins(mLeft, mTop, 0, 0);
setLayoutParams(params);
通过更新LayoutParams调整子View在父View中的方位就能完成
详细代码如下:
/**
* @author zhuxiaoxin
* 可拖拽贴边的view
*/
public class DragViewLayout extends RelativeLayout {
//手指拖拽得到的方位
int mLeft, mRight, mTop, mBottom;
//view所在的方位
int mLastX, mLastY;
/**
* 屏幕宽度|高度
*/
int mScreenWidth, mScreenHeight;
/**
* view的宽度|高度
*/
int mWidth, mHeight;
/**
* 是否在拖拽过程中
*/
boolean isDrag = false;
/**
* 体系最小滑动间隔
* @param context
*/
int mTouchSlop = 0;
public DragViewLayout(Context context) {
this(context, null);
}
public DragViewLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public DragViewLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mScreenWidth = context.getResources().getDisplayMetrics().widthPixels;
mScreenHeight = context.getResources().getDisplayMetrics().heightPixels;
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
}
@Override
protected void onFinishInflate() {
super.onFinishInflate();
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
mLeft = getLeft();
mRight = getRight();
mTop = getTop();
mBottom = getBottom();
mLastX = (int) event.getRawX();
mLastY = (int) event.getRawY();
break;
case MotionEvent.ACTION_MOVE:
int x = (int) event.getRawX();
int y = (int) event.getRawY();
int dx = x - mLastX;
int dy = y - mLastY;
if (Math.abs(dx) > mTouchSlop) {
isDrag = true;
}
mLeft += dx;
mRight += dx;
mTop += dy;
mBottom += dy;
if (mLeft < 0) {
mLeft = 0;
mRight = mWidth;
}
if (mRight >= mScreenWidth) {
mRight = mScreenWidth;
mLeft = mScreenWidth - mWidth;
}
if (mTop < 0) {
mTop = 0;
mBottom = getHeight();
}
if (mBottom > mScreenHeight) {
mBottom = mScreenHeight;
mTop = mScreenHeight - mHeight;
}
mLastX = x;
mLastY = y;
//依据拖动举例设置view的margin参数,完成拖动效果
LayoutParams params = new LayoutParams(mWidth, mHeight);
params.setMargins(mLeft, mTop, 0, 0);
setLayoutParams(params);
break;
case MotionEvent.ACTION_UP:
//手指抬起,履行贴边动画
if (isDrag) {
startAnim();
isDrag = false;
}
break;
}
return super.dispatchTouchEvent(event);
}
//履行贴边动画
private void startAnim(){
ValueAnimator valueAnimator;
if (mLeft < mScreenWidth / 2) {
valueAnimator = ValueAnimator.ofInt(mLeft, 0);
} else {
valueAnimator = ValueAnimator.ofInt(mLeft, mScreenWidth - mWidth);
}
//动画履行时间
valueAnimator.setDuration(100);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mLeft = (int)animation.getAnimatedValue();
//动画履行依然是运用设置margin参数完成
LayoutParams params = new LayoutParams(mWidth, mHeight);
params.setMargins(mLeft, getTop(), 0, 0);
setLayoutParams(params);
}
});
valueAnimator.start();
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
if (mWidth == 0) {
//获取view的高宽
mWidth = getWidth();
mHeight = getHeight();
}
}
}
/**
* @author zhuxiaoxin
* 37悬浮窗基础view
*/
public class SqAddFloatView extends DragViewLayout {
private RelativeLayout mFloatContainer;
public SqAddFloatView(final Context context, final int floatImgId) {
super(context);
setClickable(true);
final ImageView floatView = new ImageView(context);
floatView.setImageResource(floatImgId);
floatView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(context, "点击了悬浮球", Toast.LENGTH_SHORT).show();
}
});
LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
addView(floatView, params);
}
public void show(Activity activity) {
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT);
if(mFloatContainer == null) {
mFloatContainer = new RelativeLayout(activity);
}
RelativeLayout.LayoutParams floatViewParams = new RelativeLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT);
floatViewParams.setMargins(0, (int) (mScreenHeight * 0.4), 0, 0);
mFloatContainer.addView(this, floatViewParams);
activity.addContentView(mFloatContainer, params);
}
}
在Activity中运用
SqAddFloatView(this, R.mipmap.ic_launcher).show(this)
3、计划三:WindowManager+运用内层级完成
WindowManger中的层级有如下两个(其实是一样的~)能够完成在Activity上添加View
/**
* Start of types of sub-windows. The {@link #token} of these windows
* must be set to the window they are attached to. These types of
* windows are kept next to their attached window in Z-order, and their
* coordinate space is relative to their attached window.
*/
public static final int FIRST_SUB_WINDOW = 1000;
/**
* Window type: a panel on top of an application window. These windows
* appear on top of their attached window.
*/
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
详细完成时,WindowManger相关的中心代码如下:
public void show() {
floatLayoutParams = new WindowManager.LayoutParams(WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
//最最重要的一句 WindowManager.LayoutParams.FIRST_SUB_WINDOW,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS,
PixelFormat.RGBA_8888);
floatLayoutParams.gravity = Gravity.LEFT | Gravity.TOP;
floatLayoutParams.x = mMinWidth;
floatLayoutParams.y = (int)(mScreenHeight * 0.4);
mWindowManager.addView(this, floatLayoutParams);
}
添加完view怎么更新方位?
运用WindowManager的updateViewLayout办法
mWindowManager.updateViewLayout(DragViewLayout.this, floatLayoutParams);
完好代码如下:
DragViewLayout:
public class DragViewLayout extends RelativeLayout {
//view所在方位
int mLastX, mLastY;
//屏幕高宽
int mScreenWidth, mScreenHeight;
//view高宽
int mWidth, mHeight;
/**
* 是否在拖拽过程中
*/
boolean isDrag = false;
/**
* 体系最小滑动间隔
* @param context
*/
int mTouchSlop = 0;
WindowManager.LayoutParams floatLayoutParams;
WindowManager mWindowManager;
//手指接触方位
private float xInScreen;
private float yInScreen;
private float xInView;
public float yInView;
public DragViewLayout(Context context) {
this(context, null);
}
public DragViewLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public DragViewLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mScreenWidth = context.getResources().getDisplayMetrics().widthPixels;
mScreenHeight = context.getResources().getDisplayMetrics().heightPixels;
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
mWindowManager = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
}
@Override
protected void onFinishInflate() {
super.onFinishInflate();
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
mLastX = (int) event.getRawX();
mLastY = (int) event.getRawY();
yInView = event.getY();
xInView = event.getX();
xInScreen = event.getRawX();
yInScreen = event.getRawY();
break;
case MotionEvent.ACTION_MOVE:
int dx = (int) event.getRawX() - mLastX;
int dy = (int) event.getRawY() - mLastY;
if (Math.abs(dx) > mTouchSlop || Math.abs(dy) > mTouchSlop) {
isDrag = true;
}
xInScreen = event.getRawX();
yInScreen = event.getRawY();
mLastX = (int) event.getRawX();
mLastY = (int) event.getRawY();
//拖拽时调用WindowManager updateViewLayout更新悬浮球方位
updateFloatPosition(false);
break;
case MotionEvent.ACTION_UP:
if (isDrag) {
//履行贴边
startAnim();
isDrag = false;
}
break;
default:
break;
}
return super.dispatchTouchEvent(event);
}
//更新悬浮球方位
private void updateFloatPosition(boolean isUp) {
int x = (int) (xInScreen - xInView);
int y = (int) (yInScreen - yInView);
if(isUp) {
x = isRightFloat() ? mScreenWidth : 0;
}
if(y < 0) {
y = 0;
}
if(y > mScreenHeight - mHeight) {
y = mScreenHeight - mHeight;
}
floatLayoutParams.x = x;
floatLayoutParams.y = y;
//更新方位
mWindowManager.updateViewLayout(this, floatLayoutParams);
}
/**
* 是否靠右边悬浮
* @return
*/
boolean isRightFloat() {
return xInScreen > mScreenWidth / 2;
}
//履行贴边动画
private void startAnim(){
ValueAnimator valueAnimator;
if (floatLayoutParams.x < mScreenWidth / 2) {
valueAnimator = ValueAnimator.ofInt(floatLayoutParams.x, 0);
} else {
valueAnimator = ValueAnimator.ofInt(floatLayoutParams.x, mScreenWidth - mWidth);
}
valueAnimator.setDuration(200);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
floatLayoutParams.x = (int)animation.getAnimatedValue();
mWindowManager.updateViewLayout(DragViewLayout.this, floatLayoutParams);
}
});
valueAnimator.start();
}
//悬浮球显现
public void show() {
floatLayoutParams = new WindowManager.LayoutParams(WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.FIRST_SUB_WINDOW,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS,
PixelFormat.RGBA_8888);
floatLayoutParams.gravity = Gravity.LEFT | Gravity.TOP;
floatLayoutParams.x = 0;
floatLayoutParams.y = (int)(mScreenHeight * 0.4);
mWindowManager.addView(this, floatLayoutParams);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
if (mWidth == 0) {
//获取悬浮球高宽
mWidth = getWidth();
mHeight = getHeight();
}
}
}
悬浮窗View
public class SqWindowManagerFloatView extends DragViewLayout {
public SqWindowManagerFloatView(final Context context, final int floatImgId) {
super(context);
setClickable(true);
final ImageView floatView = new ImageView(context);
floatView.setImageResource(floatImgId);
floatView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(context, "点击了悬浮球", Toast.LENGTH_SHORT).show();
}
});
LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
addView(floatView, params);
}
}
运用:
SqWindowManagerFloatView(this, R.mipmap.float_icon).show()
4、小结
1、计划一需求用到多个权限,显然是不合适的。
2、计划二简单便利,可是用到了Activity的addContentView办法,在某些游戏引擎上运用会有问题。因为有些游戏引擎不是在Activity上跑的,而是在NativeActivity上跑
3、计划三是咱们当时选用的计划,现在还暂未发现有显现不出来之类的问题~
4、本文讲述的计划只是Demo哈,实际运用还需求考虑刘海屏的问题,本文暂未涉及