今日同享面试中常见AMS和Activity,首要考察Android开发是否了解AMS、Activity的相关常识,比如AMS的基本常识和Activity的启动和销毁流程
Acitvity的生命周期,如何炸毁一个Activity?
问题正解:
注意事项:本节内容会涉及到AMS的内容,假设不了解主张先学习相关内容
Activity销毁的相关流程图
ActivityFinish流程以及成果接收的流程
在实行完setResult
以及finish
之后,初步启动Activity销毁以及成果回来的流程。
setResult以及finish(用户进程)
保存resultCode
以及data
,并且经过finishActivity
通知AMS初步销毁其时Activity,并且携带参数
public final void setResult(int resultCode, Intent data) {
synchronized (this) {
mResultCode = resultCode;
mResultData = data;
}
}
private void finish(int finishTask) {
if (mParent == null) {
int resultCode;
Intent resultData;
synchronized (this) {
resultCode = mResultCode;
resultData = mResultData;
}
if (false) Log.v(TAG, "Finishing self: token=" + mToken);
try {
if (resultData != null) {
resultData.prepareToLeaveProcess(this);
}
if (ActivityManager.getService()
.finishActivity(mToken, resultCode, resultData, finishTask)) {
mFinished = true;
}
} catch (RemoteException e) {
// Empty
}
} else {
mParent.finishFromChild(this);
}
}
ActivityManagerService.finishActivity(System_Server进程)
在ActivityManagerService
中,会判别是否要中止整个Task,假设是的话,则直接把Task从ActivityStackSupervisor中移除,假设不是的话,则调用requestFinishActivityLoacked
销毁Activity,并且将resultData
传入。
final boolean finishWithRootActivity =
finishTask == Activity.FINISH_TASK_WITH_ROOT_ACTIVITY;
if (finishTask == Activity.FINISH_TASK_WITH_ACTIVITY
|| (finishWithRootActivity && r == rootR)) {
// 判别是否要结束整个Task
res = mStackSupervisor.removeTaskByIdLocked(tr.taskId, false, finishWithRootActivity);
if (!res) {
Slog.i(TAG, "Removing task failed to finish activity");
}
} else {
// 假设不铲除Task的话,则只收拾独自的Activity
res = tr.getStack().requestFinishActivityLocked(token, resultCode,resultData, "app-request", true);
if (!res) {
Slog.i(TAG, "Failed to finish by app-request");
}
}
ActivityStack.finishActivityLocked(System_Server进程)
ActivityStack.requestFinishActivityLocked
最终会调用到finishActivityLocked
函数中。
- 批改
ActivityRecord
中的finishing
标识位为true
- 中止接收Key作业
- 将Result成果保存到接收者中
- 初步暂停其时Activity
...
try {
// 将ActivityRecord中的finishing置成true,表明正在处于Finishing情况
r.makeFinishingLocked();
...
// 中止接收Key作业的分发
r.pauseKeyDispatchingLocked();
// 从头调整FocusedActivity栈
adjustFocusedActivityStackLocked(r, "finishActivity");
// 将resultData也就是回来的数据保存到r.resultTo的ActivityRecord中
finishActivityResultsLocked(r, resultCode, resultData);
// 假设其时的Activity是该Task最终一个Activity的话,那么就需求销毁Task
final boolean endTask = index <= 0;
if (mResumedActivity == r) {
...
// 准备Activity切换的窗口动画
mWindowManager.prepareAppTransition(transit, false);
// 告诉WindowManager准备其时的Activity准备移除
r.setVisibility(false);
// 假设其时没有Pausing的Activity的话
if (mPausingActivity == null) {
// 初步Pausing其时的Activity
startPausingLocked(false, false, null, pauseImmediately);
}
// 假设需求销毁Task的话,那么就初步销毁
if (endTask) {
mStackSupervisor.removeLockedTaskLocked(task);
}
} else if (r.state != ActivityState.PAUSING) {
// 假设其时的Activity正处于Pausing 的情况的话,那么就会等它Pausing结束之后初步销毁,不然在这个当地直接销毁
if (r.visible) {
prepareActivityHideTransitionAnimation(r, transit);
}
final int finishMode = (r.visible || r.nowVisible) ? FINISH_AFTER_VISIBLE
: FINISH_AFTER_PAUSE;
// 直接调用finishCurrentActivityLocked销毁其时的Activity
final boolean removedActivity = finishCurrentActivityLocked(r, finishMode, oomAdj)
== null;
...
}
...
ActivityStack. startPausingLocked(System_Server进程)
- 更新
mResumedActivity
、prev.state
- 实行
schedulePauseActivity
暂停Activity - 推迟发送音讯,检测Pause超时
...
ActivityRecord prev = mResumedActivity;
if (prev == null) {
if (resuming == null) {
// 假设没有要暂停的Activity的话,就直接resume栈顶的Activity
mStackSupervisor.resumeFocusedStackTopActivityLocked();
}
return false;
}
...
// 更新其时保存的ResumedActivity,由于行将进入Pausing情况
mResumedActivity = null;
// 将正在Pausing的Activity赋值为行将进入Pausing的Activity
mPausingActivity = prev;
mLastPausedActivity = prev;
mLastNoHistoryActivity = (prev.intent.getFlags() & Intent.FLAG_ACTIVITY_NO_HISTORY) != 0
|| (prev.info.flags & ActivityInfo.FLAG_NO_HISTORY) != 0 ? prev : null;
// 将其时Activity情况置成Pausing
prev.state = ActivityState.PAUSING;
...
final ActivityRecord next = mStackSupervisor.topRunningActivityLocked();
if (prev.app != null && prev.app.thread != null) {
...
// 回调Activity的Pause函数,pauseImmediately为false
prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing,
userLeaving, prev.configChangeFlags, pauseImmediately);
...
} else {
mPausingActivity = null;
mLastPausedActivity = null;
mLastNoHistoryActivity = null;
}
}
...
if (mPausingActivity != null) {
// 判别是否是当即暂停,假设是的话,则当即调用completePauseLocked
if (pauseImmediately) {
// If the caller said they don't want to wait for the pause, then complete
// the pause now.
completePauseLocked(false, resuming);
return false;
} else {
// 假设不是当即暂停的话,那么就会等待Activity的onPause结束,并且检测超时
// 假设pause超时的话,也会继续实行下面的流程
schedulePauseTimeout(prev);
return true;
}
} else {
// This activity failed to schedule the
// pause, so just treat it as being paused now.
if (DEBUG_PAUSE) Slog.v(TAG_PAUSE, "Activity not running, resuming next.");
if (resuming == null) {
mStackSupervisor.resumeFocusedStackTopActivityLocked();
}
return false;
}
ActivityStack.activityPausedLocked(System_Server进程)
当Activity进入Pause的情况后,会经过Binder回调到activityPausedLocked
该接口。
// 根据mToken找到ActivityRecord
final ActivityRecord r = isInStackLocked(token);
if (r != null) {
// 接收到ActivityPause结束的回调后,收拾PAUSE_TIMEOUT_MSG
mHandler.removeMessages(PAUSE_TIMEOUT_MSG, r);
}
// 判别其时Pausing的Activity是否是现已回调过Pause的Activity
if (mPausingActivity == r) {
...
// 假设是的话,则调用该函数
completePauseLocked(true /* resumeNext */, null /* resumingActivity */);
} else {
...
if (r.state == ActivityState.PAUSING) {
r.state = ActivityState.PAUSED;
if (r.finishing) {
if (DEBUG_PAUSE) Slog.v(TAG,
"Executing finish of failed to pause activity: " + r);
finishCurrentActivityLocked(r, FINISH_AFTER_VISIBLE, false);
}
}
}
ActivityStack.completePauseLocked(System_Server进程)
假设Pause结束之后,则初步处理Stop的流程。
- 假设
prev.finishing
为true的话,则会实行finishCurrentActivityLocked
初步销毁 - 接着调用
resumeFocusedStackTopActivityLocked
初步Resume接下来的Activity
ActivityRecord prev = mPausingActivity;
if (prev != null) {
// 判别其时是否是STOPPING的情况
final boolean wasStopping = prev.state == STOPPING;
// 将其时情况该成PAUSED
prev.state = ActivityState.PAUSED;
// 假设是finishing的话,则调用finishCurrentActivityLocked初步销毁
if (prev.finishing) {
if (DEBUG_PAUSE) Slog.v(TAG_PAUSE, "Executing finish of activity: " + prev);
prev = finishCurrentActivityLocked(prev, FINISH_AFTER_VISIBLE, false);
}
...
// 将PausingActivity置空
mPausingActivity = null;
}
// 初步resume下一个Activity
if (resumeNext) {
final ActivityStack topStack = mStackSupervisor.getFocusedStack();
// 假设其时没有关机或许休眠的话
if (!mService.isSleepingOrShuttingDownLocked()) {
// 调用该函数初步resumeActivity
mStackSupervisor.resumeFocusedStackTopActivityLocked(topStack, prev, null);
} else {
mStackSupervisor.checkReadyForSleepLocked();
ActivityRecord top = topStack.topRunningActivityLocked();
if (top == null || (prev != null && top != prev)) {
mStackSupervisor.resumeFocusedStackTopActivityLocked();
}
}
}
ActivityStack. resumeTopActivityInnerLocked(System_Server进程)
当Pausing结束后,会实行ActivityStackSupervisor.resumeFocusedStackTopActivityLocked
来初步Resume下一个要显示的Activity。最终会实行到resumeTopActivityInnerLocked
该函数。
- 回调ActivityResult的成果,即回调
onActivityResult
处理回来数据 - 回调newIntent,即回调
onNewIntent
- 最终初步处理resume流程
// Deliver all pending results.
ArrayList<ResultInfo> a = next.results;
if (a != null) {
final int N = a.size();
if (!next.finishing && N > 0) {
if (DEBUG_RESULTS) Slog.v(TAG_RESULTS,
"Delivering results to " + next + ": " + a);
// 假设有ActivityResult需求回调的话,先回调onActivityResult
next.app.thread.scheduleSendResult(next.appToken, a);
}
}
if (next.newIntents != null) {
// 假设有newIntent的话,先回调onNewIntent
next.app.thread.scheduleNewIntent(
next.newIntents, next.appToken, false /* andPause */);
}
...
// 初步回调onResume
next.app.thread.scheduleResumeActivity(next.appToken, next.app.repProcState,
mService.isNextTransitionForward(), resumeAnimOptions);
ActivityStack.finishCurrentActivityLocked(System_Server进程)
该函数首要用来结束销毁其时Activity。
// 获取下一个要Resume的Activity
final ActivityRecord next = mStackSupervisor.topRunningActivityLocked()
if (mode == FINISH_AFTER_VISIBLE && (r.visible || r.nowVisible)
&& next != null && !next.nowVisible) {
// 假设要销毁的Activity现在仍是可见的,而要Resume的Activity是不可见的
// 那么就先把要销毁的Activity放到Stopping队伍中,先把要展现的Activity
// 先进行Resume操作,等Resume完后,回头再销毁这个Activity
if (!mStackSupervisor.mStoppingActivities.contains(r)) {
addToStopping(r, false /* scheduleIdle */, false /* idleDelayed */);
}
...
// 即将销毁的Activity改情况为STOPPING
r.state = STOPPING;
...
return r;
}
// 假设mode不是FINISH_AFTER_VISIBLE的话,则从各种队伍中先铲除
mStackSupervisor.mStoppingActivities.remove(r);
mStackSupervisor.mGoingToSleepActivities.remove(r);
mStackSupervisor.mActivitiesWaitingForVisibleActivity.remove(r);
if (mResumedActivity == r) {
mResumedActivity = null;
}
// 将情况从STOPPING变成FINISHING
final ActivityState prevState = r.state;
r.state = ActivityState.FINISHING;
if (mode == FINISH_IMMEDIATELY
|| (prevState == ActivityState.PAUSED
&& (mode == FINISH_AFTER_PAUSE || mStackId == PINNED_STACK_ID))
|| finishingActivityInNonFocusedStack
|| prevState == STOPPING
|| prevState == STOPPED
|| prevState == ActivityState.INITIALIZING) {
...
// 初步销毁Activity
boolean activityRemoved = destroyActivityLocked(r, true, "finish-imm");
if (finishingActivityInNonFocusedStack) {
// 假设Activity不在Focus的Stack中的话,则确保Resume的Activity窗口是可见的
mStackSupervisor.ensureActivitiesVisibleLocked(null, 0, !PRESERVE_WINDOWS);
}
if (activityRemoved) {
mStackSupervisor.resumeFocusedStackTopActivityLocked();
}
return activityRemoved ? null : r;
}
ActivityThread.handleResumeActivity(用户进程)
待Activity处于Resume情况时,ActivityThread会调用该函数。
- 回调Activity的
onRestart
、onStart
、onResume
函数 - 处理Activity Window相关的数据保存
- 假设是ActivityManagerService来的恳求,则会将
Idler
加到主线程队伍中,等待主线程空闲时,回调ActivityManagerService.activityIdle
- 回调
ActivityManagerService. activityResumed
奉告现已处于Resume情况
// 获取Activity在用户进程的ActivityClientRecord
ActivityClientRecord r = mActivities.get(token);
...
// 回调Activity的onResume
r = performResumeActivity(token, clearHide, reason);
if (r != null) {
final Activity a = r.activity;
...
// 处理Window相关的作业
...
// 假设是从ActivityManagerService要求的Resume操作的话
if (!r.onlyLocalRequest) {
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(
TAG, "Scheduling idle handler for " + r);
// 将Idler添加到Looper的队伍中,而在Idler中
// 当主线程队伍空闲的时候会回调am.activityIdle
Looper.myQueue().addIdleHandler(new Idler());
}
r.onlyLocalRequest = false;
// Tell the activity manager we have resumed.
if (reallyResume) {
try {
// 奉告ActivityManagerService其时的Activity处于Resume情况了
ActivityManager.getService().activityResumed(token);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
ActivityStackSupervisor.activityIdleInternal(System_Server进程)
当用户进程处于空闲情况时,就会回调ActivityManagerService.activityIdle
。而在该接口中,就会调用activityIdleInternalLocked
函数。
// 根据token找到现已Resume的ActivityRecord
ActivityRecord r = ActivityRecord.forTokenLocked(token);
if (r != null) {
// 先移除IDLE_TIMEOUT_MSG的音讯
mHandler.removeMessages(IDLE_TIMEOUT_MSG, r);
...
}
// 从mStoppingActivities列表中即将stop的Activity选出来
final ArrayList<ActivityRecord> stops = processStoppingActivitiesLocked(r,true /* remove */, processPausingActivities);
// 获取StopActivity的数量
NS = stops != null ? stops.size() : 0;
// 判别其时是否有Finishing的Activity
if ((NF = mFinishingActivities.size()) > 0) {
finishes = new ArrayList<>(mFinishingActivities);
mFinishingActivities.clear();
}
...
// 遍历一切的StopActivity
for (int i = 0; i < NS; i++) {
r = stops.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
// 判别是否要finish,之前有标记过该位
if (r.finishing) {
// 假设finishing的话,则调用该函数当即finish
stack.finishCurrentActivityLocked(r, ActivityStack.FINISH_IMMEDIATELY, false);
} else {
// 不然仅仅调用onStop
stack.stopActivityLocked(r);
}
}
}
// 销毁finishing队伍中的Activity
for (int i = 0; i < NF; i++) {
r = finishes.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
activityRemoved |= stack.destroyActivityLocked(r, true, "finish-idle");
}
}
ActivityStack.destroyActivityLocked(System_Server进程)
// 收拾ActivityRecord相关的队伍与窗口
cleanUpActivityLocked(r, false, false);
// 判别Activity进程是否存在
final boolean hadApp = r.app != null;
if (hadApp) {
// 假设是finishing的话,则是从Activities中移除
if (removeFromApp) {
// 移除该ActivityRecord
r.app.activities.remove(r);
}
...
boolean skipDestroy = false;
try {
// 回调用户进程的scheduleDestroyActivity,初步销毁Activity
r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing,
r.configChangeFlags);
} catch (Exception e) {
if (r.finishing) {
removeActivityFromHistoryLocked(r, reason + " exceptionInScheduleDestroy");
removedFromHistory = true;
// 假设销毁失利的话,置标识位
skipDestroy = true;
}
}
...
if (r.finishing && !skipDestroy) {
// 假设实行了Activity用户进程的onDestroy的话,
r.state = ActivityState.DESTROYING;
// 则需求守时检测用户进程将销毁成功的音讯发送回来
Message msg = mHandler.obtainMessage(DESTROY_TIMEOUT_MSG, r);
mHandler.sendMessageDelayed(msg, DESTROY_TIMEOUT);
} else {
// 假设出现意外了,则要收拾app了
r.state = ActivityState.DESTROYED;
r.app = null;
}
今日同享到此结束,对你有协助的话,点个赞再走呗,下期更精彩~
重视群众号:Android老皮
解锁 《Android十大板块文档》 ,让学习更贴近未来实战。已形成PDF版
内容如下:
1.Android车载运用开发系统学习指南(附项目实战)
2.Android Framework学习指南,助力成为系统级开发高手
3.2023最新Android中高级面试题汇总+解析,离别零offer
4.企业级Android音视频开发学习道路+项目实战(附源码)
5.Android Jetpack从入门到知晓,构建高质量UI界面
6.Flutter技术解析与实战,跨渠道首要之选
7.Kotlin从入门到实战,全方面提高架构根底
8.高级Android插件化与组件化(含实战教程和源码)
9.Android 性能优化实战+360全方面性能调优
10.Android零根底入门到知晓,高手进阶之路
敲代码不易,重视一下吧。ღ( ・ᴗ・` )