在pub上面找了下,没有发现一个作用跟微信相同的支撑缩放拖拽作用的image,所以就自己撸了一个,之前写过Flutter 什么功用都有的Image,于是就在这个上面新增了这个功用。
主要功用:
- 缩放拖拽
- 在PageView里边缩放拖拽
支撑缩放拖拽
image
用法
1.将extended_image的mode参数设置为ExtendedImageMode.Gesture
2.设置GestureConfig
ExtendedImage.network(
imageTestUrl,
fit: BoxFit.contain,
//enableLoadState: false,
mode: ExtendedImageMode.Gesture,
gestureConfig: GestureConfig(
minScale: 0.9,
animationMinScale: 0.7,
maxScale: 3.0,
animationMaxScale: 3.5,
speed: 1.0,
inertialSpeed: 100.0,
initialScale: 1.0,
inPageView: false),
)
GestureConfig 参数阐明
参数 | 描绘 | 默认值 |
---|---|---|
minScale | 缩放最小值 | 0.8 |
animationMinScale | 缩放动画最小值,当缩放结束时回到minScale值 | minScale * 0.8 |
maxScale | 缩放最小值 | 5.0 |
animationMaxScale | 缩放动画最大值,当缩放结束时回到maxScale值 | maxScale * 1.2 |
speed | 缩放拖拽速度,与用户操作成正比 | 1.0 |
inertialSpeed | 拖拽惯性速度,与惯性速度成正比 | 100 |
cacheGesture | 是否缓存手势状况,可用于Pageview中保留状况,使用clearGestureDetailsCache办法铲除 | false |
inPageView | 是否使用ExtendedImageGesturePageView展现图片 | false |
完成进程
这一个功用比较简单,参阅了官方的gestures demo,将缩放的Scale和Offset转换了为了图片终究显现的区域,具体代码在终究制作图片的时分,将gestureDetails转换为对应的图片显现区域。
image
bool gestureClip = false;
if (gestureDetails != null) {
destinationRect =
gestureDetails.calculateFinalDestinationRect(rect, destinationRect);
///outside and need clip
gestureClip = outRect(rect, destinationRect);
if (gestureClip) {
canvas.save();
canvas.clipRect(rect);
}
}
rect 是整个图片在屏幕上的区域,destinationRect图片显现区域(会依据BoxFit的不同而所不同),经过gestureDetails的calculateFinalDestinationRect方式,核算出终究显现区域。
让缩放的进程看起来流通
1.依据缩放点相对图片的位置对缩放点作为中心点进行缩放
2.假如Scale小于等于1.0的时分,依照图片的中心点进行缩放的,而当大于1.0并且图片已经铺满区域的时分依照1来履行
3.当图片是那种长宽相差很大的时分,进行缩放的时分,将首先沿着比较长的那儿进行中心点缩放,直到图片铺满区域之后,依照1来履行
4.当进行缩放操作的时分,不进行移动操作
1,2,3对应代码
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}
if (totalScale > 1.0) {
if (_computeHorizontalBoundary && _computeVerticalBoundary) {
return destinationRect.center * totalScale + offset;
} else if (_computeHorizontalBoundary) {
//only scale Horizontal
return Offset(destinationRect.center.dx * totalScale,
destinationRect.center.dy) +
Offset(offset.dx, 0.0);
} else if (_computeVerticalBoundary) {
//only scale Vertical
return Offset(destinationRect.center.dx,
destinationRect.center.dy * totalScale) +
Offset(0.0, offset.dy);
} else {
return destinationRect.center;
}
} else {
return destinationRect.center;
}
}
4对应代码,当details.scale==1.0,阐明是一个移动操作,不然为了一个缩放操作
void _handleScaleUpdate(ScaleUpdateDetails details) {
...
var offset =
((details.scale == 1.0 ? details.focalPoint : _startingOffset) -
_normalizedOffset * scale);
...
}
获取到了图片的中心点之后,咱们再依据Scale等到图片的整个区域
Rect _getDestinationRect(Rect destinationRect, Offset center) {
final double width = destinationRect.width * totalScale;
final double height = destinationRect.height * totalScale;
return Rect.fromLTWH(
center.dx - width / 2.0, center.dy - height / 2.0, width, height);
}
拖拽鸿沟的核算
1.核算是否需求核算限制鸿沟 2.假如需求将区域限制在鸿沟内部
if (_computeHorizontalBoundary) {
//move right
if (result.left >= layoutRect.left) {
result = Rect.fromLTWH(0.0, result.top, result.width, result.height);
_boundary.left = true;
}
///move left
if (result.right <= layoutRect.right) {
result = Rect.fromLTWH(layoutRect.right - result.width, result.top,
result.width, result.height);
_boundary.right = true;
}
}
if (_computeVerticalBoundary) {
//move down
if (result.bottom <= layoutRect.bottom) {
result = Rect.fromLTWH(result.left, layoutRect.bottom - result.height,
result.width, result.height);
_boundary.bottom = true;
}
//move up
if (result.top >= layoutRect.top) {
result = Rect.fromLTWH(
result.left, layoutRect.top, result.width, result.height);
_boundary.top = true;
}
}
_computeHorizontalBoundary =
result.left <= layoutRect.left && result.right >= layoutRect.right;
_computeVerticalBoundary =
result.top <= layoutRect.top && result.bottom >= layoutRect.bottom;
缩放回弹作用以及拖拽惯性作用
void _handleScaleEnd(ScaleEndDetails details) {
//animate back to maxScale if gesture exceeded the maxScale specified
if (_gestureDetails.totalScale > _gestureConfig.maxScale) {
final double velocity =
(_gestureDetails.totalScale - _gestureConfig.maxScale) /
_gestureConfig.maxScale;
_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.maxScale, velocity);
return;
}
//animate back to minScale if gesture fell smaller than the minScale specified
if (_gestureDetails.totalScale < _gestureConfig.minScale) {
final double velocity =
(_gestureConfig.minScale - _gestureDetails.totalScale) /
_gestureConfig.minScale;
_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.minScale, velocity);
return;
}
if (_gestureDetails.gestureState == GestureState.pan) {
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;
// do a significant magnitude
if (magnitude >= minMagnitude) {
final Offset direction = details.velocity.pixelsPerSecond /
magnitude *
_gestureConfig.inertialSpeed;
_gestureAnimation.animationOffset(
_gestureDetails.offset, _gestureDetails.offset + direction);
}
}
}
唯一留意的是Scale的回弹动画将以终究的缩放中心点为中心进行缩放,这样缩放动画才看起来舒服一些
//true: user zoom/pan
//false: animation
final bool userOffset;
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}
在PageView里边缩放拖拽
image
用法
1.使用 ExtendedImageGesturePageView
展现图片
2.设置GestureConfig的inPageView 为Ture
GestureConfig 参数阐明
参数 | 描绘 | 默认值 |
---|---|---|
inPageView | 是否使用ExtendedImageGesturePageView展现图片 | false |
完成进程
手势抵触
这个场景需求关注的是手势的抵触问题,PageView里边是有水平或许笔直的手势的,会跟onScaleStart/onScaleUpdate/onScaleEnd有抵触。
最开端想的是手势应该有冒泡,是不是能够我监听到了之后,不像上冒泡,这样能够阻挠PageView里边的滑动行为,终究结论是没有办法能阻挠冒泡。
关于手势,咱们能够看看拉面小姐姐关于手势的文章,奇特的竞技场概念。。
已然不能阻挠手势冒泡,那么我就直接不让你能翻滚了,然后悉数的手势都交给我,我来处理。
首先我看了下PageView关于翻滚的源码,直接指向终究ScrollableState里边的代码,在setCanDrag办法里边依据是否能够Drag,准备了水平/笔直的手势。
把ScrollableState里边关于水平笔直翻滚处理的代码拿出来,我创建了一个归于extended_image专门的extended_image_gesture_page_view,特点跟PageView相同仅仅没法设置physics, 由于强制设置为了NeverScrollableScrollPhysics
Widget result = PageView.custom(
scrollDirection: widget.scrollDirection,
reverse: widget.reverse,
controller: widget.controller,
childrenDelegate: widget.childrenDelegate,
pageSnapping: widget.pageSnapping,
physics: widget.physics,
onPageChanged: widget.onPageChanged,
key: widget.key,
);
result = RawGestureDetector(
gestures: _gestureRecognizers,
behavior: HitTestBehavior.opaque,
child: result,
);
然后咱们经过RawGestureDetector来注册_gestureRecognizers(水平/笔直的手势)。
关于_gestureRecognizers,我之前一直猎奇PageView里边有个手hold的操作是怎么做到了,直到看到源码才知道这么个东西,源码真是个好东西。
void _handleDragDown(DragDownDetails details) {
//print(details);
_gestureAnimation.stop();
assert(_drag == null);
assert(_hold == null);
_hold = position.hold(_disposeHold);
}
抵达鸿沟翻滚上下一个图片
有了之前缩放拖拽的基础,这部分就比较简单了。假如抵达鸿沟便是用默认代码去操作PageView,不然就操控Image进行拖拽操作
void _handleDragUpdate(DragUpdateDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
var delta = details.delta;
if (extendedImageGestureState != null) {
var gestureDetails = extendedImageGestureState.gestureDetails;
if (gestureDetails != null) {
if (gestureDetails.movePage(delta)) {
_drag?.update(details);
} else {
extendedImageGestureState.gestureDetails = GestureDetails(
offset: gestureDetails.offset +
delta * extendedImageGestureState.imageGestureConfig.speed,
totalScale: gestureDetails.totalScale,
gestureDetails: gestureDetails);
}
} else {
_drag?.update(details);
}
} else {
_drag?.update(details);
}
}
拖拽惯性作用
在DragEnd的时分,咱们需求留意下处理下惯性。 当图片是扩大状况而且水平或许笔直能够滑动的时分,咱们需求_drag停止下来,以避免直接滑动到上一个或许下一个图片 DragEndDetails(primaryVelocity: 0.0)
,并且依据惯性让图片在范围内持续惯性滑动。
void _handleDragEnd(DragEndDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
var temp = details;
if (extendedImageGestureState != null) {
var gestureDetails = extendedImageGestureState.gestureDetails;
if (gestureDetails != null && gestureDetails.computeHorizontalBoundary ||
gestureDetails.computeVerticalBoundary) {
//stop
temp = DragEndDetails(primaryVelocity: 0.0);
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;
// do a significant magnitude
if (magnitude >= minMagnitude) {
Offset direction = details.velocity.pixelsPerSecond /
magnitude *
(extendedImageGestureState.imageGestureConfig.inertialSpeed);
if (widget.scrollDirection == Axis.horizontal) {
direction = Offset(direction.dx, 0.0);
} else {
direction = Offset(0.0, direction.dy);
}
_gestureAnimation.animationOffset(
gestureDetails.offset, gestureDetails.offset + direction);
}
}
}
_drag?.end(temp);
assert(_drag == null);
}
整个extended_image的缩放和拖拽功用就介绍结束了