布景
今天逛,发现了一个有意思的web view作用,想着Android能不能完结一下捏。
原文链接:/post/724435…
具体完结分析请看上文原文链接,那咱们开端吧!
容器
val space = 10f //上下半距离
val bgBorderR = 10f //布景圆角
//上半部分
val upperHalfBottom = height.toFloat() / 2 - space / 2
canvas.drawRoundRect(
0f,
0f,
width.toFloat(),
upperHalfBottom,
bgBorderR,
bgBorderR,
bgPaint
)
//下半部分
val lowerHalfTop = height.toFloat() / 2 + space / 2
canvas.drawRoundRect(
0f,
lowerHalfTop,
width.toFloat(),
height.toFloat(),
bgBorderR,
bgBorderR,
bgPaint
)
制作数字
咱们首要居中制作数字4
val number4 = "4"
textPaint.getTextBounds(number4, 0, number4.length, textBounds)
//居中显现
val x = (width - textBounds.width()) / 2f - textBounds.left
val y = (height + textBounds.height()) / 2f - textBounds.bottom
canvas.drawText(number4, x, y, textPaint)
接下来咱们将数字切分为上下两部分,分别制作。
val number4 = "4"
textPaint.getTextBounds(number4, 0, number4.length, textBounds)
val x = (width - textBounds.width()) / 2f - textBounds.left
val y = (height + textBounds.height()) / 2f - textBounds.bottom
// 上半部分裁剪
canvas.save()
canvas.clipRect(
0f,
0f,
width.toFloat(),
upperHalfBottom
)
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
// 下半部分裁剪
canvas.save()
canvas.clipRect(
0f,
lowerHalfTop,
width.toFloat(),
height.toFloat()
)
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
翻转卡片
如何完结让其旋转呢? 并且还得是3d的作用了。咱们选择Camera来完结。 咱们先让数字’4’旋转起来。
准备工作,通过特点动画来改动旋转的视点。
private var degree = 0f //翻转视点
private val camera = Camera()
private var flipping = false //是否处于翻转状态
...
//动画
val animator = ValueAnimator.ofFloat(0f, 360f)
animator.addUpdateListener { animation ->
val animatedValue = animation.animatedValue as Float
setDegree(animatedValue)
}
animator.doOnStart {
flipping = true
}
animator.doOnEnd {
flipping = false
}
animator.duration = 1000
animator.interpolator = LinearInterpolator()
animator.start()
...
private fun setDegree(degree: Float) {
this.degree = degree
invalidate()
}
让数字’4’旋转起来:
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
// 居中制作数字4
val number4 = "4"
textPaint.getTextBounds(number4, 0, number4.length, textBounds)
val x = (width - textBounds.width()) / 2f - textBounds.left
val y = (height + textBounds.height()) / 2f - textBounds.bottom
if (!flipping) {
canvas.drawText(number4, x, y, textPaint)
} else {
camera.save()
canvas.translate(width / 2f, height / 2f)
camera.rotateX(-degree)
camera.applyToCanvas(canvas)
canvas.translate(-width / 2f, -height / 2f)
camera.restore()
canvas.drawText(number4, x, y, textPaint)
}
}
咱们再来看一边作用图: 咱们希望将卡片旋转180度,并且0度-90度由上半部分完结,90度-180度由下半部分完结。
咱们调整一下代码,先处理一下上半部分:
...
val animator = ValueAnimator.ofFloat(0f, 180f)
...
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val space = 10f //上下半距离
//上半部分
val upperHalfBottom = height.toFloat() / 2 - space / 2
...
// 居中制作数字4
val number4 = "4"
textPaint.getTextBounds(number4, 0, number4.length, textBounds)
val x = (width - textBounds.width()) / 2f - textBounds.left
val y = (height + textBounds.height()) / 2f - textBounds.bottom
if (!flipping) {
//上半部分裁剪
canvas.save()
canvas.clipRect(
0f,
0f,
width.toFloat(),
upperHalfBottom
)
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
} else {
if (degree < 90) {
//上半部分裁剪
canvas.save()
canvas.clipRect(
0f,
0f,
width.toFloat(),
upperHalfBottom
)
camera.save()
canvas.translate(width / 2f, height / 2f)
camera.rotateX(-degree)
camera.applyToCanvas(canvas)
canvas.translate(-width / 2f, -height / 2f)
camera.restore()
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
}
}
}
作用如下:
接下来咱们再来看一下下半部分:
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val space = 10f //上下半距离
//下半部分
val lowerHalfTop = height.toFloat() / 2 + space / 2
// 居中制作数字4
val number4 = "4"
textPaint.getTextBounds(number4, 0, number4.length, textBounds)
val x = (width - textBounds.width()) / 2f - textBounds.left
val y = (height + textBounds.height()) / 2f - textBounds.bottom
if (!flipping) {
// 下半部分裁剪
canvas.save()
canvas.clipRect(
0f,
lowerHalfTop,
width.toFloat(),
height.toFloat()
)
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
} else {
if (degree > 90) {
canvas.save()
canvas.clipRect(
0f,
lowerHalfTop,
width.toFloat(),
height.toFloat()
)
camera.save()
canvas.translate(width / 2f, height / 2f)
val bottomDegree = 180 - degree
camera.rotateX(bottomDegree)
camera.applyToCanvas(canvas)
canvas.translate(-width / 2f, -height / 2f)
camera.restore()
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
}
}
}
那咱们将上下部分结合起来,作用如下:
数字改动
好!咱们完结了翻转部分,现在需要在翻转的过程中将数字改动:
咱们仍是举例说明:数字由’4’变为’5’的情况。咱们思考个问题,什么时分需要改动数字?
上半部分在翻转开端的时分,上半部分底部显现的数字就应该由’4’变为’5’,但是旋转的部分仍是应该为’4’,
下半部分开端旋转的时分底部显现的数字仍是应该为’4′,而旋转的部分该为’5’。
canvas.save()
canvas.clipRect(
0f,
0f,
width.toFloat(),
upperHalfBottom
)
canvas.drawText(number5, x, y, textPaint)
canvas.restore()
// 下半部分裁剪
canvas.save()
canvas.clipRect(
0f,
lowerHalfTop,
width.toFloat(),
height.toFloat()
)
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
//=====⬆️=====上述的代码显现的上下底部显现的内容,即上半部分境地显现5,下半部分显现4
if (degree < 90) {
//上半部分裁剪
canvas.save()
canvas.clipRect(
0f,
0f,
width.toFloat(),
upperHalfBottom
)
camera.save()
canvas.translate(width / 2f, height / 2f)
camera.rotateX(-degree)
camera.applyToCanvas(canvas)
canvas.translate(-width / 2f, -height / 2f)
camera.restore()
canvas.drawText(number4, x, y, textPaint)
canvas.restore()
//=====⬆️=====上述的代码表示上半部分旋转显现的内容,即数字4
} else {
canvas.save()
canvas.clipRect(
0f,
lowerHalfTop,
width.toFloat(),
height.toFloat()
)
camera.save()
canvas.translate(width / 2f, height / 2f)
val bottomDegree = 180 - degree
camera.rotateX(bottomDegree)
camera.applyToCanvas(canvas)
canvas.translate(-width / 2f, -height / 2f)
camera.restore()
canvas.drawText(number5, x, y, textPaint)
canvas.restore()
//=====⬆️=====上述的代码表示下半部分旋转显现的内容,即数字5
}
作用图如下:大伙能够在去理一下上面数字的改动的逻辑。
最后咱们加上布景再看一下作用:
小结
上述代码只是提供个思路,仅为测试code,正式代码可不能这么写哦 >..<