一、前语
旋转菜单是一种占用空间较大,实用性稍弱的UI,一方面因为展示空间的问题,其展示的数据有限,但另一方面真因为这个原因,对用户而言趣味性和操作性反而更有好。
二、制作原理
制作原理很简单,通过细微的观察,咱们发现文字是不需求旋转的,也便是每个菜单是不需求自旋转,只需求旋转其方位坐标即可,实际上其难点并不是制作,而是在于接触事情的处理方式。
本篇菜单特性:
-
动态设置菜单
-
核算旋转方向和旋转视点
-
支撑点击
难点1:
旋转方向判别,旋转时记载起始点,核算出旋转方向。
首先,咱们要了解,Touch事情也存在抽象的坐标体系,和View左上角重合,因而咱们需求转化坐标
float cx = event.getX() - getWidth() / 2F;
float cy = event.getY() - getHeight() / 2F;
旋转视点的核算
这种核算是为了核算出与原始落点方位的夹角,这儿的办法是核算运用Math.asin反正切函数,然后结合坐标系进行判别
float lineWidth = (float) Math.sqrt(Math.pow(cx, 2) + Math.pow(cy, 2));
float degreeRadian = (float) Math.asin(cy / lineWidth);
float dr = 0;
if (cy > 0) {
//一二象限
if (cx > 0) {
dr = degreeRadian;
} else {
dr = (float) ((Math.PI - degreeRadian));
}
} else {
//三四象限
if (cx > 0) {
dr = (float) (Math.PI * 2 - Math.abs(degreeRadian));
} else {
dr = (float) ((Math.PI + Math.abs(degreeRadian)));
}
}
因为对Math的了解咱们知道,Math.asin不能反映真实的夹角,因而需求做上面的补充。可是后来咱们发现,Math.atan2函数的存在,直接可以求出斜率夹角,并且不会丢掉象限关系,一会儿就省了好几行代码。
dr = (float) Math.atan2(cy, cx);
难点2:实时更新
为了旋转,咱们可能忘记记载最新方位,这个可能导致圆反向旋转,因而要实时记载方位
eStartX = cx;
eStartY = cy;
难点3:因为阻拦了UP事情,因而需求对UP事情进行专门处理
if (System.currentTimeMillis() - startDownTime > 500) {
break;
}
float upX = event.getX() - getWidth() / 2F;
float upY = event.getY() - getHeight() / 2F;
handleClickTap(upX, upY);
全部代码:
public class OribitView extends View {
private final String TAG = "OribitView";
private DisplayMetrics displayMetrics;
private float mOutlineRaduis;
private float mInlineRadius;
private TextPaint mPaint;
private float lineWidth = 5f;
private float textSize = 12f;
private int itemCount = 5;
private int mTouchSlop = 0;
private float rotateDegreeRadian = 0;
private OnItemClickListener onItemClickListener;
private float eStartX = 0f;
private float eStartY = 0f;
private boolean isMoveTouch = false;
private float startDegreeRadian = 0l; //记载用于落点视点,用于参阅
private long startDownTime = 0l;
Rect bounds = new Rect();
private final List<OribitItemPoint> mOribitItemPoints = new ArrayList<>();
public OribitView(Context context) {
this(context, null);
}
public OribitView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public OribitView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
displayMetrics = context.getResources().getDisplayMetrics();
initPaint();
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
setLayerType(LAYER_TYPE_SOFTWARE,null);
}
private void initPaint() {
// 实例化画笔并打开抗锯齿
mPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG);
mPaint.setAntiAlias(true);
mPaint.setTextSize(dpToPx(textSize));
}
private float dpToPx(float dp) {
return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, getResources().getDisplayMetrics());
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
if (widthMode != MeasureSpec.EXACTLY) {
widthSize = displayMetrics.widthPixels / 2;
}
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
if (heightMode != MeasureSpec.EXACTLY) {
heightSize = displayMetrics.widthPixels / 2;
}
widthSize = heightSize = Math.min(widthSize, heightSize);
setMeasuredDimension(widthSize, heightSize);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mOutlineRaduis = w / 2.0f - dpToPx(lineWidth);
mInlineRadius = mOutlineRaduis * 3 / 5.0f - dpToPx(lineWidth);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int width = getWidth();
int height = getWidth();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(dpToPx(lineWidth / 4));
mPaint.setColor(Color.GRAY);
int id = canvas.save();
float centerRadius = (mOutlineRaduis + mInlineRadius) / 2;
float itemRadius = (mOutlineRaduis - mInlineRadius) / 2;
canvas.translate(width / 2F, height / 2F);
// canvas.drawCircle(0, 0, mOutlineRaduis, mPaint); //画外框
// canvas.drawCircle(0, 0, mInlineRadius, mPaint); //画内框
float strokeWidth = mPaint.getStrokeWidth();
mPaint.setStrokeWidth(itemRadius * 2 - dpToPx(lineWidth / 2));
mPaint.setColor(Color.DKGRAY);
mPaint.setShadowLayer(10,0,10,Color.DKGRAY);
canvas.drawCircle(0, 0, centerRadius, mPaint);
mPaint.setStrokeWidth(strokeWidth);
float degree = (float) (2 * Math.asin(itemRadius / centerRadius));
//核算出从原点过item的切线夹角,求出每个圆所占夹角巨细
float spaceDegree = (float) ((Math.PI * 2 - degree * itemCount) / itemCount);
for (int i = 0; i < mOribitItemPoints.size(); i++) {
OribitItemPoint itemPoint = mOribitItemPoints.get(i);
float x = (float) (centerRadius * Math.cos(rotateDegreeRadian + i * (spaceDegree + degree)));
float y = (float) (centerRadius * Math.sin(rotateDegreeRadian + i * (spaceDegree + degree)));
itemPoint.x = x;
itemPoint.y = y;
OribitItem oribitItem = itemPoint.getOribitItem();
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(oribitItem.backgroundColor);
//减去线宽
float strokeOffset = dpToPx(lineWidth / 2);
canvas.drawCircle(x, y, itemRadius - strokeOffset, mPaint);
mPaint.setColor(oribitItem.textColor);
String text = String.valueOf(oribitItem.text);
mPaint.getTextBounds(text, 0, text.length(), bounds);
float textBaseline = getTextPaintBaseline(mPaint) - y - bounds.height() + strokeOffset;
canvas.drawText(text, x - bounds.width() / 2F, -textBaseline, mPaint);
}
canvas.restoreToCount(id);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
eStartX = event.getX() - getWidth() / 2F;
//这儿转为原点为画布中心的点,便于核算视点
eStartY = event.getY() - getHeight() / 2F;
//求出落点与坐标系x轴方向的夹角(
float locationRadian = (float) Math.asin(eStartY / (float) Math.sqrt(Math.pow(eStartX, 2) + Math.pow(eStartY, 2)));
// //依据正弦值核算起点在那个象限
// if (eStartY > 0) {
// //一二象限
// if (eStartX < 0) {
// startDegreeRadian = (float) (Math.PI - locationRadian);
// } else {
// startDegreeRadian = locationRadian;
// }
// } else {
// //三四象限
// if (eStartX > 0) {
// startDegreeRadian = (float) (Math.PI * 2 - Math.abs(locationRadian));
// } else {
// startDegreeRadian = (float) (Math.PI + Math.abs(locationRadian));
// }
// }
startDegreeRadian = locationRadian;
startDownTime = System.currentTimeMillis();
getParent().requestDisallowInterceptTouchEvent(true);
super.onTouchEvent(event);
return true;
case MotionEvent.ACTION_MOVE:
//坐标转化
float cx = event.getX() - getWidth() / 2F;
float cy = event.getY() - getHeight() / 2F;
float dx = cx - eStartX;
float dy = cy - eStartY;
float slideSlop = (float) Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
if (slideSlop > mTouchSlop) {
isMoveTouch = true;
} else {
isMoveTouch = false;
}
if (isMoveTouch) {
float lineWidth = (float) Math.sqrt(Math.pow(cx, 2) + Math.pow(cy, 2));
float degreeRadian = (float) Math.asin(cy / lineWidth);
float dr = 0;
//
// if (cy > 0) {
// //一二象限
// if (cx > 0) {
// dr = degreeRadian;
// } else {
// dr = (float) ((Math.PI - degreeRadian));
// }
//
// } else {
// //三四象限
// if (cx > 0) {
// dr = (float) (Math.PI * 2 - Math.abs(degreeRadian));
// } else {
// dr = (float) ((Math.PI + Math.abs(degreeRadian)));
// }
// }
dr = (float) Math.atan2(cy, cx);
rotateDegreeRadian += (dr - startDegreeRadian);
startDegreeRadian = dr;
eStartX = cx;
eStartY = cy;
postInvalidate();
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_OUTSIDE:
getParent().requestDisallowInterceptTouchEvent(false);
if (isMoveTouch) {
isMoveTouch = false;
break;
}
if (System.currentTimeMillis() - startDownTime > 500) {
break;
}
float upX = event.getX() - getWidth() / 2F;
float upY = event.getY() - getHeight() / 2F;
handleClickTap(upX, upY);
break;
}
return super.onTouchEvent(event);
}
private void handleClickTap(float upX, float upY) {
if (itemCount == 0 || mOribitItemPoints == null) return;
OribitItemPoint clickItemPoint = null;
float itemRadius = (mOutlineRaduis - mInlineRadius) / 2;
for (OribitItemPoint itemPoint : mOribitItemPoints) {
if (Float.isNaN(itemPoint.x) || Float.isNaN(itemPoint.y)) {
continue;
}
float dx = (itemPoint.x - upX);
float dy = (itemPoint.y - upY);
float clickSlop = (float) Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
if (clickSlop >= itemRadius) {
continue;
}
clickItemPoint = itemPoint;
break;
}
if (clickItemPoint == null) return;
if (this.mOribitItemPoints != null) {
this.onItemClickListener.onItemClick(this, clickItemPoint.oribitItem);
}
}
public int getItemCount() {
return itemCount;
}
public static float getTextPaintBaseline(Paint p) {
Paint.FontMetrics fontMetrics = p.getFontMetrics();
return (fontMetrics.descent - fontMetrics.ascent) / 2 - fontMetrics.descent;
}
public void showItems(List<OribitItem> oribitItems) {
mOribitItemPoints.clear();
if (oribitItems != null) {
for (OribitItem item : oribitItems) {
OribitItemPoint point = new OribitItemPoint();
point.x = Float.NaN;
point.y = Float.NaN;
point.oribitItem = item;
mOribitItemPoints.add(point);
}
}
this.itemCount = mOribitItemPoints.size();
postInvalidate();
}
public void setOnItemClickListener(OnItemClickListener onItemClickListener) {
this.onItemClickListener = onItemClickListener;
}
public static class OribitItem {
public String text;
public int textColor;
public int backgroundColor;
}
static class OribitItemPoint<T extends OribitItem> extends PointF {
private T oribitItem;
public void setOribitItem(T oribitItem) {
this.oribitItem = oribitItem;
}
public T getOribitItem() {
return oribitItem;
}
}
public interface OnItemClickListener {
public void onItemClick(View contentView, OribitItem item);
}
}
用法:
OribitView oribitView = findViewById(R.id.oribitView);
oribitView.setOnItemClickListener(new OribitView.OnItemClickListener() {
@Override
public void onItemClick(View contentView, OribitView.OribitItem item) {
Toast.makeText(contentView.getContext(),item.text,Toast.LENGTH_SHORT).show();
}
});
List<OribitView.OribitItem> oribitItems = new ArrayList<>();
String[] chs = new String[]{"鲜花", "牛奶", "橘子", "生活", "新闻", "热门"};
int[] colors = new int[]{argb(random.nextFloat(), random.nextFloat(), random.nextFloat()),
argb(random.nextFloat(), random.nextFloat(), random.nextFloat()),
argb(random.nextFloat(), random.nextFloat(), random.nextFloat()),
argb(random.nextFloat(), random.nextFloat(), random.nextFloat()),
argb(random.nextFloat(), random.nextFloat(), random.nextFloat()),
argb(random.nextFloat(), random.nextFloat(), random.nextFloat())
};
for (int i = 0; i < chs.length; i++) {
OribitView.OribitItem item = new OribitView.OribitItem();
item.text = chs[i];
item.textColor = Color.WHITE;
item.backgroundColor = colors[i];
oribitItems.add(item);
}
oribitView.showItems(oribitItems);
三、总结
本篇难点主要是事情处理,当然可能有人会问,运用Layout添加岂不是更方便,答案是肯定的,可是本篇主要重点介绍Canvas 制作,后续有Layout的布局,当然这儿其实差异并不大,不同点是一个需求onLayout的调用,另一个是onDraw的调用,做好坐标轴转化即可,难度并不大。