在Flutter开发中,构建一个具有视觉吸引力的、反映进展的圆形弧形进展条是一个常见需求。本文将具体介绍怎么运用Flutter和Dart言语完成这一功用。终究作用如图:
首先,咱们需要导入必要的包和库,比如dart:math
和package:flutter/material.dart
。这些库为制作和样式供给根底支撑。
接下来,创建一个ArcProgressPainter
类,它继承自CustomPainter
。这个类的核心是paint
办法,用于制作进展条。咱们运用Canvas
目标和Size
目标来确认制作区域,并运用数学运算确认圆心、半径等参数。
此外,文章还将展现怎么运用线性突变(LinearGradient)来美化进展条,以及怎么计算视点和制作圆弧。这包含怎么根据进展动态改变圆弧的色彩和位置。
最终,咱们将创建一个ArcProgressBar
组件,它包装了CustomPaint
,并运用上面定义的ArcProgressPainter
来完成视觉作用。
整个进程不只涉及根底的Flutter绘图技能,还包含一些高级的定制化元素,如色彩计算和动态布局调整。经过本文,读者可以学习怎么灵活运用Flutter结构的绘图能力,为自己的应用程序添加独特且富有表现力的UI组件。
完好代码如下:
import 'dart:math' as math;
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:otterlife/component/theme/extension.dart';
class ArcProgressPainter extends CustomPainter {
final double progress;
final Color backgroundColor;
final double strokeWidth;
final TextStyle textStyle;
ArcProgressPainter({
required this.progress,
required this.backgroundColor,
required this.strokeWidth,
required this.textStyle,
});
@override
void paint(Canvas canvas, Size size) {
final gradientColors = [const Color(0xFFFFC75A), const Color(0xFF6DAFF9), const Color(0xFF31A7AE)];
final gradient = LinearGradient(
begin: Alignment.centerLeft,
end: Alignment.centerRight,
colors: gradientColors,
);
Offset center = Offset(size.width / 2, size.height / 2);
double radius = math.min(size.width / 2, size.height / 2);
Rect rect = Rect.fromCircle(center: center, radius: radius).inflate(-strokeWidth / 2);
double degreesToRadians(num deg) => deg * (math.pi / 180.0);
double startAngle = degreesToRadians(90 + 40);
double sweepAngle = degreesToRadians(360 - 80);
for (double i = 0; i < sweepAngle; i += 0.01) {
double angle = startAngle + i;
double colorPosition = i / sweepAngle;
Color color = _calculateGradientColor(gradientColors, colorPosition);
Paint segmentPaint = Paint()
..color = color
..strokeWidth = strokeWidth
..strokeCap = StrokeCap.round
..style = PaintingStyle.stroke;
canvas.drawArc(
rect,
angle,
0.01, // 制作小段的视点
false,
segmentPaint,
);
}
double sliderAngle = startAngle + progress * sweepAngle;
Offset sliderPosition = Offset(
center.dx + (radius - strokeWidth / 2) * cos(sliderAngle),
center.dy + (radius - strokeWidth / 2) * sin(sliderAngle),
);
double sliderRadius = 28 / 2;
Paint sliderPaint = Paint()..color = _calculateSliderColor(progress); // Assuming you have this method
canvas.drawCircle(sliderPosition, sliderRadius, sliderPaint);
Paint whiteCenterPaint = Paint()..color = Colors.white;
canvas.drawCircle(sliderPosition, 16 / 2, whiteCenterPaint);
}
Color _calculateGradientColor(List<Color> colors, double position) {
int index = (position * (colors.length - 1)).floor();
double localPosition = (position * (colors.length - 1)) - index;
return Color.lerp(colors[index], colors[index + 1], localPosition) ?? colors.last;
}
Color _calculateSliderColor(double progress) {
final colors = [const Color(0xFFFFC75A), const Color(0xFF6DAFF9), const Color(0xFF31A7AE)];
progress = progress.clamp(0.0, 1.0);
double colorPosition = progress * (colors.length - 1);
int index = colorPosition.floor();
int nextIndex = (index + 1).clamp(0, colors.length - 1);
double t = colorPosition - index;
return Color.lerp(colors[index], colors[nextIndex], t) ?? colors.first;
}
double convertRadiusToSigma(double radius) {
return radius * 0.57735 + 0.5;
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}
class ArcProgressBar extends StatelessWidget {
final double progress;
final double strokeWidth;
const ArcProgressBar({
super.key,
required this.progress,
this.strokeWidth = 16,
});
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: ArcProgressPainter(
progress: progress,
backgroundColor: Colors.red,
strokeWidth: strokeWidth,
textStyle: Colors.red,
),
);
}
}