中心思路
经过SCNView的回调,取到id<SCNSceneRenderer>
中 metal renderPass的烘托方针纹路,将烘托方针纹路复制到基于CVPixelBuffer创立的Metal纹路,再将CVPixelBuffer写到视频文件中即可。
准备线程是什么意思视频写入东西
运用体系自带的AVAssetWriter
能够轻松的进行视频创立,经过下面的代码创立并装备AVAssetWriter
self.videoWriter = [AVAssetWriter assetWriterWithURL:outputURL fileType:AVFileTypeQuickTimeMovie error:&error];
NSDictionary *writerInputParams = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecTypeH264, AVVideoCodecKey,
[NSNumber numberWithInt:width], AVVideoWidthKey,
[NSNumber numberWithInt:height], AVVideoHeightKey,
AVVideoScalingModeResizeAspectFill, AVVideoScalingModeKey,
nil];
self.assetWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:writerInputParams];
if ([self.videoWriter canAddInput:self.assetWriterInput]) {
[self.videoWriter addInput:self.assetWriterInput];
} else {
// show error message
}
NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithUnsignedInt:kCVPixelFormatType_420YpCbCr8BiPlanarFullRange], (NSString*)kCVPixelBufferPixelFormatTypeKey,
[NSNumber numberWithBool:YES], (NSString *)kCVPixelBufferCGImageCompatibilityKey,
[NSNumber numberWithBool:YES], (NSString *)kCVPixelBufferCGBitmapContextCompatibilityKey,
nil];
self.writerAdaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:self.assetWriterInput sourcePixelBufferAttributes:attributes];
经过下面的API能够将CVPixelBuffer写入视频文件ios应用商店
[self.writerAdaptor appendPixelBuffer:cvBuffer withPresentationTime:presentationTime]
准备承受图像数据的CVPixelBuffer
创立CVPixelBuffer并经过CVPixelBuffer创立MTLTexture,用于复制SCNView的烘托方针纹路
int imageWidth = size.width;
int imageHeight = size.height;
NSDictionary *pixelAttributes = @{( id )kCVPixelBufferIOSurfacePropertiesKey : @{}};
CVPixelBufferCreate(
kCFAllocatorDefault,
imageWidth,
imageHeight,
kCVPixelFormatType_32BGRA,
(__bridge CFDictionaryRef)pixelAttributes,
&_renderTargetPixelBuffer);
CVReturn ret = CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, _mtlDevice, nil, &_textureCache);
CVMetalTextureRef renderTargetMetalTextureRef;
ret = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, _textureCache, _renderTargetPixelBuffer, nil, MTLPixelFormatBGRA8Unorm, imageWidth, imageHeight, 0, &renderTargetMetalTextureRef);
id<MTLTexture> mtlTexture = CVMetalTextureGetTexture(renderTargetMetalTextureRef);
CFRelease(renderTargetMetalTextureRef);
将SCNVieios14.4.1更新了什么w的烘托成果复制到C线程池VPixelBuffer
咱们需要在SCNView的- (vios16oid)renderer:(id<SCNSceneRenderer>)renderappearanceer didRenderScene:(SCNScen线程池面试题e *)scene atTime:(NSTimeInterval)time
回调中复制烘托成果,为了能够复制SCNView的烘托方针纹路,需要做以下设置
CAMetalLayer *metalLayer = (CAMetalLayer *)self.sceneView.layer;
[metalLayer setAllowsNextDrawableTimeout:NO];
metalLayer.framebufferOnly = NO;
在回调中咱们使用MTLBlios是苹果还是安卓itCommandEncoder
复制烘托方针纹路到咱们自己的纹路
MTLRenderPassDescriptor *renderPassDesc = renderer.currentRenderPassDescriptor;
id<MTLTexture> readTexture = renderPassDesc.colorAttachments[0].texture;
if (readTexture.width != _renderTargetTexture.width || readTexture.height != _renderTargetTexture.height) {
_renderTargetTexture = [self createRenderTargetTexture:CGSizeMake(readTexture.width, readTexture.height)];
}
id<MTLCommandBuffer> blitCommandBuffer = [renderer.commandQueue commandBuffer];
id <MTLBlitCommandEncoder> blitEncoder = [blitCommandBuffer blitCommandEncoder];
[blitEncoder copyFromTexture:readTexture toTexture:_renderTargetTexture];
[blitEncoder endEncoding];
[blitCommandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull buffer) {
[self updateWithFrame:self->_renderTargetPixelBuffer];
}];
[blitCommandBuffer commit];
blitCommandBuffer
来自SCNView的commandQueue
,所以复制纹路的command会在SCNView烘托完之后才履行,确保了复制的纹路是一次完好线程是什么意思的烘托。留意blitCommandBuffer
不能够运用waitUntilCompleted
阻塞线程,会导致死锁。最后在updateWithFrame
将CVPixelBuffer写入AVAssetWriter
。