Andriod事情分发的事情从何而来(一)
事情分发一直以来都是一个android常识的要点。从使用开发角度和用户的交互便是在处理事情。
Activity的事情分发
事情分发一般情况都会讲view的分发进程,他的进程缩略起来就可以这样表明。
public boolean diapatchTouchEvent(MotionEvent ev) {
boolean consume = false;
if (onInterceptTouchEvent(ev)) {
consume = onTouchEvent(ev);
} else {
consume = child.dispatchTouchEvent(ev);
}
return consume;
}
这儿就有一个问题,最早的事情是从哪里来的。根据Android的视图模型知道最外层的view便是DecorView ,而它的外面是一个PhoneWindow。所以开始的事情便是从PhoneWindow进入了view的事情分发,而PhoneWindow的事情又是Activity中来的.
//frameworks/base/core/java/android/app/Activity.java
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {//这儿获取的PhoneWindow
return true;
}
return onTouchEvent(ev);
}
那么问题又来了,activity的事情是哪里来的呢。
ViewRootImpl事情分发
了解Android的Window创立流程的话就知道ViewRootImpl是一切view的最顶层。也是ViewRootImpl在setView中完成了View和WindowManager之间的交互。这个办法里有一个在Window创立流程的时分没有关注的InputChannel,事情真实的来源便是它,在
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView,
int userId) {
synchronized (this) {
if (mView == null) {
mView = view;
.........
InputChannel inputChannel = null;//创立InputChannel
if ((mWindowAttributes.inputFeatures
& WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
inputChannel = new InputChannel();
}
res = mWindowSession.addToDisplayAsUser(mWindow, mWindowAttributes,
getHostVisibility(), mDisplay.getDisplayId(), userId,
mInsetsController.getRequestedVisibilities(), inputChannel, mTempInsets,mTempControls, attachedFrame, sizeCompatScale);//将InputChannel传给WMS
if (inputChannel != null) {
if (mInputQueueCallback != null) {
mInputQueue = new InputQueue();
mInputQueueCallback.onInputQueueCreated(mInputQueue);
}
mInputEventReceiver = new WindowInputEventReceiver(inputChannel,
Looper.myLooper());//创立mInputEventReceiver
}
//这儿创立了各种事情处理器
// Set up the input pipeline.
CharSequence counterSuffix = attrs.getTitle();
mSyntheticInputStage = new SyntheticInputStage();
InputStage viewPostImeStage = new ViewPostImeInputStage(mSyntheticInputStage);
InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
"aq:native-post-ime:" + counterSuffix);
InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
InputStage imeStage = new ImeInputStage(earlyPostImeStage,
"aq:ime:" + counterSuffix);
InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,
"aq:native-pre-ime:" + counterSuffix);
mFirstInputStage = nativePreImeStage;
mFirstPostImeInputStage = earlyPostImeStage;
mPendingInputEventQueueLengthCounterName = "aq:pending:" + counterSuffix;
AnimationHandler.requestAnimatorsEnabled(mAppVisible, this);
}
}
}
从姓名也能猜出mInputEventReceiver便是接纳事情的对象了,这是一个ViewRootImpl的内部类看下它的完成。
final class WindowInputEventReceiver extends InputEventReceiver {
public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
super(inputChannel, looper);
}
@Override
public void onInputEvent(InputEvent event) {//经过姓名就知道这应该是事情接纳的回调
List<InputEvent> processedEvents;
try {
processedEvents =
mInputCompatProcessor.processInputEventForCompatibility(event);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
if (processedEvents != null) {
if (processedEvents.isEmpty()) {
// InputEvent consumed by mInputCompatProcessor
finishInputEvent(event, true);
} else {
for (int i = 0; i < processedEvents.size(); i++) {
enqueueInputEvent(
processedEvents.get(i), this,
QueuedInputEvent.FLAG_MODIFIED_FOR_COMPATIBILITY, true);
}
}
} else {
enqueueInputEvent(event, this, 0, true);
}
}
.......
}
如果processedEvents不为空都是调用了enqueueInputEvent,否则就直接调用finishInputEvent。
void enqueueInputEvent(InputEvent event,
InputEventReceiver receiver, int flags, boolean processImmediately) {
QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
//这儿做了区别是触摸事情仍是按键事情
if (event instanceof MotionEvent) {
MotionEvent me = (MotionEvent) event;
} else if (event instanceof KeyEvent) {
KeyEvent ke = (KeyEvent) event;
}
QueuedInputEvent last = mPendingInputEventTail;
if (last == null) {
mPendingInputEventHead = q;
mPendingInputEventTail = q;
} else {
last.mNext = q;
mPendingInputEventTail = q;
}
mPendingInputEventCount += 1;
if (processImmediately) {
doProcessInputEvents();
} else {
scheduleProcessInputEvents();
}
}
private void scheduleProcessInputEvents() {
if (!mProcessInputEventsScheduled) {
mProcessInputEventsScheduled = true;
Message msg = mHandler.obtainMessage(MSG_PROCESS_INPUT_EVENTS);
msg.setAsynchronous(true);
mHandler.sendMessage(msg);
}
}
private void handleMessageImpl(Message msg) {
switch (msg.what) {
case MSG_PROCESS_INPUT_EVENTS:
mProcessInputEventsScheduled = false;
doProcessInputEvents();
}
}
这儿判别了是否要当即消费,如果当即消费doProcessInputEvents,否则调用scheduleProcessInputEvents。而scheduleProcessInputEvents很简单便是handle发送了一个异步音讯。最后handle执行的时分仍是会调用到doProcessInputEvents。所以就来详细看下doProcessInputEvents。
void doProcessInputEvents() {
// Deliver all pending input events in the queue.
while (mPendingInputEventHead != null) {//循环获取InputEvent并处理
QueuedInputEvent q = mPendingInputEventHead;
mPendingInputEventHead = q.mNext;
if (mPendingInputEventHead == null) {
mPendingInputEventTail = null;
}
q.mNext = null;
mPendingInputEventCount -= 1;
mViewFrameInfo.setInputEvent(mInputEventAssigner.processEvent(q.mEvent));
deliverInputEvent(q);
}
//移除异步音讯
if (mProcessInputEventsScheduled) {
mProcessInputEventsScheduled = false;
mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
}
}
可以看到真实的处理都是deliverInputEvent来处理。
private void deliverInputEvent(QueuedInputEvent q) {
try {
if (mInputEventConsistencyVerifier != null) {
InputStage stage;//在ViewRootImpl的setView中初始化的处理器
if (q.shouldSendToSynthesizer()) {
stage = mSyntheticInputStage;
} else {
stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
}
if (q.mEvent instanceof KeyEvent) {
try {
mUnhandledKeyManager.preDispatch((KeyEvent) q.mEvent);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}
if (stage != null) {
handleWindowFocusChanged();
stage.deliver(q);
} else {
finishInputEvent(q);
}
} finally {
}
}
在deliverInputEvent中出现了stage,这便是在setView初始化的那些处理器,处理经过stage.deliver(q)来完成。 InputStage 仍是ViewRootImpl的一个内部类。
abstract class InputStage {
private final InputStage mNext;
protected static final int FORWARD = 0;
protected static final int FINISH_HANDLED = 1;
protected static final int FINISH_NOT_HANDLED = 2;
private String mTracePrefix;
public InputStage(InputStage next) {
mNext = next;
}
public final void deliver(QueuedInputEvent q) {
//分发事情
if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
forward(q);
} else if (shouldDropInputEvent(q)) {
finish(q, false);
} else {
traceEvent(q, Trace.TRACE_TAG_VIEW);
final int result;
try {
result = onProcess(q);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
apply(q, result);
}
}
//处理事情由子类改写
protected int onProcess(QueuedInputEvent q) {
return FORWARD;
}
protected void finish(QueuedInputEvent q, boolean handled) {
q.mFlags |= QueuedInputEvent.FLAG_FINISHED;
if (handled) {
q.mFlags |= QueuedInputEvent.FLAG_FINISHED_HANDLED;
}
forward(q);
}
protected void forward(QueuedInputEvent q) {
onDeliverToNext(q);
}
protected void onDeliverToNext(QueuedInputEvent q) {
//向后一个 InputStage 传递事情
if (mNext != null) {
mNext.deliver(q);
} else {
finishInputEvent(q);
}
}
}
了解okhttp的话很容易就发现这儿也是一个职责链形式。从setView中 InputStage 子类的初始化也能看到,其中和view相关的是ViewPostImeInputStage。
final class ViewPostImeInputStage extends InputStage {
public ViewPostImeInputStage(InputStage next) {
super(next);
}
@Override
protected int onProcess(QueuedInputEvent q) {
if (q.mEvent instanceof KeyEvent) {
return processKeyEvent(q);
} else {
final int source = q.mEvent.getSource();
//判别事情类型,触摸事情会进入processPointerEvent
if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
return processPointerEvent(q);
} else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
return processTrackballEvent(q);
} else {
return processGenericMotionEvent(q);
}
}
}
private int processPointerEvent(QueuedInputEvent q) {
final MotionEvent event = (MotionEvent)q.mEvent;
mHandwritingInitiator.onTouchEvent(event);
mAttachInfo.mUnbufferedDispatchRequested = false;
mAttachInfo.mHandlingPointerEvent = true;
//经过mView的dispatchPointerEvent来分发事情
boolean handled = mView.dispatchPointerEvent(event);
maybeUpdatePointerIcon(event);
maybeUpdateTooltip(event);
mAttachInfo.mHandlingPointerEvent = false;
if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
mUnbufferedInputDispatch = true;
if (mConsumeBatchedInputScheduled) {
scheduleConsumeBatchedInputImmediately();
}
}
return handled ? FINISH_HANDLED : FORWARD;
}
ViewRootImpl的事情就交给mView来继续分发了,这儿mView是DecorView,也是在setView中传进来的。
DecorView事情处理
//frameworks/base/core/java/android/view/View.java
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public final boolean dispatchPointerEvent(MotionEvent event) {
if (event.isTouchEvent()) {
return dispatchTouchEvent(event);
} else {
return dispatchGenericMotionEvent(event);
}
}
//frameworks/base/core/java/com/android/internal/policy/DecorView.java
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
final Window.Callback cb = mWindow.getCallback();
return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
}
这儿经过dispatchTouchEvent将事情交给了Window.Callback,而这儿的Window.Callback便是Activity,兜兜转转总算回到了Activity的dispatchTouchEvent中。
经过这个流程可以知道,事情的流程是WMS->ViewRootImpl->DecorView->Activity->PhoneWindow->DecorView,这儿有一个疑问便是为什么不直接从DecorView开始分发。我猜想是为了方便在使用层重写Activity中的onTouch来消费没有view处理的事情。
现在还有一个疑问是WMS的事情是怎样来的,这个留着后续再分析。