SwiftUI 视觉化演示 总贴




大家好,从 WWDC 2019 咱们知道了 Apple 关于 SwiftUI 的重视以及整合其生态链 ⌚️ 的决心。关于咱们开发者 ‍ 而言,SwiftUI 的直观,高效和便捷以及可润饰性的 Coding 更是值得咱们高兴 ,J H N N a ?国内包含一些像 BATJ 的大厂也在活跃布局 。

可是,Xcode中关于SwiftUI的 Library 文件 仍然非常抽象且苍白,要6 0 ? C记住一切的润饰作用关于开发者们是一件非常苦楚的事情2 E @ 7 x m F % B

我决议将其一切R H 9 _ & d @ /润饰作用进一步视觉化,实例化 。还包含其使用的扩展方法 以及注意事项 ❗️(HIG)。_ q R `

可能关于一些 Pro 选手 来说K @ * 7 # W !这个 Repo 适当根底,可是关于原生控件的娴熟掌控一定能让你事半功倍,而且更多的视觉化作用也许还能助你激起9 L W h } +新的创意

当然关于初阶开发者 来说就更重要了,我曾测验过好g T w w几门 tutorial,可是学完之后只是就会开发 tutorial-alike 的 app,nothing more!。我供认我现在仍是be! 3 r ?ginner,可是我觉得这是走向进阶 的必经之路 。

Hi, guys! We all know that SwiftUI is gettiE l hng more and more powerful , and one of its big features is Modifier. How# | & # t cever, in Xcode, the librH 2 iary d* F y * Documents are pretty plain, and sometimes confu? , Y 1 = Usingd h N B 0 for an inexperienced deveV N f 1 ; u 3 z Sloper like m$ ? q + xe .

So I decide to put my best effort to visualize these and share with youk 2 8 p g p E ) guys., ; b p – i a I know it’s going to be elementary for some pros ‍.7 w N But every cool stuff is built from these, and you may find some inspirations from this grap/ Q H & Z 8 6hic library.

Feel5 { 5 ) freF C Z p ge to make some contribution@ . H h *s and polishes. you Gitters .

Requirements

  • macOS 15+
  • Xcode 11.0+
  • iOS 13.0+

Tools

  • I use Gifox (app) to record ⏺ GIFs

‍ Change View in Xcodeu P v j k j

for detail

SwiftUI 视觉化演示 总贴

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Controls

Action Sheet

An action sheet is a specific style of alert that appears in response to a contP k *rol or actb f , @ 9 }ion, and presents a set of twZ { [ I [o or more choice@ c 0s (recommend up to 3️⃣) related to the current cont6 ? J * J – = 7 text.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_ActionSheet.md


Alert

Alertsr ] 6 A 2 9 convey important information related to the state of yourT U S app or the device, and often& = , 7 o I request feedback. An alert consists of a title, an optional message, one orR r e more buttons, and oE U * ` Jptional text fields for gathering input. Aside from these configurable elements, the visual appearance of an alert is static and can’t be customized.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Alert.md


Context Menu (1/4)

A container for views B K ! 6 D l & that you present as a menu items in a contextual menu in response to thW ; M T I Ce standard system gesture (long press).

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_ContextMenu.md ( need HELP here)


  • Control S, & 8 kizeT P / S 1 3 #
  • Focusable
  • Item Provider

Popover (2/4)

A pop. F dover is a transient view that appears above o* ^ j Jther content onscreen when you tap a control or in an area.

Work liv * / l % $ Hke this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Popover


Sheet (2/3)

A sheet is a fullscreen I j | ^ I m apopover which appears from bo c Z C 9 + } Lottom with beautiful native transition.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Sheet$ z ( Q } }


  • Status Bar Hidden
  • Tab Item
  • Touch Bar
  • Touch Bar Customizati] _ hon L= , !abel
  • Toj ; m X M Tuch Bar Item Presence
  • Touch Bar Item Principal

Effect

Accent Color

Accent Color is the theme color of your apps, it can be applied on Button & Tab2 Q w M h = JItem .

The default accent color is Color(.systemBlue)

Work like this:

SwiftUI 视觉化演示 总贴

fC f P cor more details, go to modifier_AccentColor.md


Blend Mode

SH P J V F * ]ets the blend mode for compositing the view with overlapping views.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_BlendMode.md


Blur

.j H F H x ` ublur()Applies a Gaussian bl[ 5 k 7 e Cur to the view.

If you want to apply i: B G 0 0 4 ] _ t to backgrounde, you have to ag % P d $ – n ; Vdd few more codeV P – K. See struct BlurBg

Work like tr n xhis:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Blur.md


Border &amc 9 Yp; Stroke & StrokeBorder

.border() is always a rectanL Q @ = H 9gle, and draws bork * v { pder inside5 V C ) t u 5 its frame.

.stroF h eke() can be shaped, and draws border right in its frame.

.strokeBorder() can be shap. 0 L c n { Med, and draws border inside its frU m I ] B / F ~ame.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modi{ Bfier_Border.md


Brightness

.brightness() applies to the view. and its suggested range is from -1 to 1 (Double)

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Brightness.md


Clip Shape

.clipShape() applie$ * I ` N ss to the shape.

.cV $ x 3 z e O D Slipped() applies to the frame.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_ClipShape.md


Clipped

see modifiec w !r_ClipShape.md


Invert

Inverts the colors in the view.

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_; o GColorInvert.md


Color Multiply

Adds a color multiplication effecti s d g to the view.

Work like. + g B Y = l # * this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_ColorMultiply.md


Color Scheme

Sets the view’s color( E q d scheme. (Dark mode preview)

Work like this:

SwiftUI 视觉化演示 总贴

for more detr | w 9 O % ! Sails, go to modifier_ColorScheme.md


  • Compositing Group

  • Content Shape

Contrast

.c[ p J y zontrast(g Y e b : Z . E) applies to the view. and its suggested range is from -5 to 5 (Double)

Work like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Contrast.md


Corner Radius

.cornerRadiug ` G E x b c . ys() applies to the view.

and whe} % n =n its amount is clo` H i v 6 # m Iserp 6 I z B = 9 r to its frame, it would be .clipShape(Circle())

WoT O 5 (rk like this:

SwiftUI 视觉化演示 总贴

for more details, go to modifier_Co1 K y [ V ; h – MrnerRadig n X |us.md


  • Drawing Group

  • Foreground Color

  • Grayscale

  • Hue Rotation

  • Luminance to Alpha

  • Mask

  • Opacity

  • Preferred Color Scheme

  • Projection

  • Rotation 3D

  • Rotation

  • SaturatiK F ) X G K z } qon

  • Scale

  • Shadow

  • Transform

Layout

  • Alignment Guide

  • Anchor Preference

  • Aspect Ratio

  • Background

  • BackgrouJ H j xnd preference Value

  • Coordinate Space

  • DefQ [ ` [ Mault Wheel Picker Ite? s * { N D v l /m Height

  • Edge IgnorinK * c L ~ Mg Safe Area

  • Fixed Size

  • Frame

  • Hidden

  • Horizontal Ratio Group Layout

  • Label Hidden

  • Layr a c [ f aout Priority

  • Overlay

  • Overlay Preference Value

  • Padding

  • Position

  • Scaled to Fillz $ ^ W [ =

  • Scaled toS D z 0 ? Fit

  • Transform Anch w or PreferF R F Hence

  • Z index

Text

  • Allows Tightening

  • Autocapitalization

  • Baseline Offset( 9 #

  • Bold

  • Disable Autocorrection

  • Flips for Right to Left

  • Font

  • Font Weight

  • Italic

  • Kerning

  • Keyboard Type( 3 H D c ) 9

  • Line Limit

  • Line Spacing

  • Minimum Scale Factor

  • Multiline TextG ! _ m # c g h AlignY H R , 0ment

  • Strikethr1 U Z ough

  • Text Contenz J o D I I p It Type

  • Track@ o X 5ing

  • Truncation Mode

  • Underline

Image

  • Antialiased

  • Symbol Image Scale

  • Interpolation

  • Image Rendering Mode

  • Image Res. – 8 Fizable

List

  • Delete Disabled

  • List Row Background

  • Li– 4 Ast Row Insets

  • List Row Platter Color

  • MoveQ j 2 w c ` Disabled

  • On Delete

  • On Insert

  • On Move

Navigation Bar

  • Na| g X n c v yvigation Bar Back Button Hidden

  • Navigati( ] p %on Bar Hidden

  • Navigation Bar Items

  • Navigation Bar Title

Style

  • Button Sty^ R D }le

  • Date Picker Style

  • List Style

  • Menu Button Style

  • Navigation Vie0 ! B s 7w Style

  • Pic/ U 0ker Style

  • Text Field Style

  • Toggle Style

Modifiera – 2 %s

  • Action

  • Adjustable Action

  • Element

  • Scroll Action

  • Activation Pg J Y W k * !oint

  • Add Traits

  • Hidden

  • Hint

  • IdentifJ n ~ X yier

  • Label

  • Remove Traits

  • Sort Priority

  • Value

Events

  • Digital Crown Ry d zotation

  • On Appear

  • On Command

  • On Copy Command( L | – .

  • On Cut Command

  • On Delete Command

  • On Disappear

  • Ong @ f h ) F D3 v | 9 G % #rag

  • On Drop

  • On Exit Command

  • On Hover

  • On Move Command

  • On Paste Command

  • On Play Pause Command

  • On Preferen. p } ( 4ce Change

  • On Receive

Gestures

  • Drag Gesture

  • Exclusive Gesture

  • Gesture

  • High Priority Gesture

  • Magnification Gesture

  • On Long Press Gesture

  • On Tap Gesture

  • Rotation Gesture

  • Sequence Gesture

  • Simultaneous Gesture

Shape

  • Fill

  • Offe k 6 } . Nset

  • Rotation

  • Scale

  • Size

  • Transform

  • Trim

Other

  • Allows Hit Testing

  • Animation

  • Disabled

  • EnviZ z Rronmenh y L Vt

  • Environment Object

  • Equatable

  • Id

  • Preference

  • Tag

  • Tras z f –nsaction

  • Transform Environment

  • Transform PrefeP & { O ! z ? ;rence

  • Transition

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